Professional Agile and Scrum online training - Standard

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  • Professional Agile and Scrum
      Lesson 01 - Agile Scrum Introduction
      • 1.1 Introduction to Agile and Scrum   1:00 Complete view
      • 1.2 Agenda   1:00 Complete view
      • 1.3 Why Agile   1:00 Complete view
      • 1.4 Course Objectives     2:00
      • 1.5 Target audience     1:00
      • 1.6 Traditional Development     2:00
      • 1.7 Problems with traditional software development     2:00
      • 1.8 Usage of features in a system     1:00
      • 1.9 Makings of a new approach     2:00
      • 1.10 Agile Manifesto     2:00
      • 1.11 Principles behind the Agile Manifesto     3:00
      • 1.12 Principles behind the Agile Manifesto Contd     3:00
      • 1.13 Authors of the Agile Manifesto     3:00
      • 1.14 Agile Project Management     1:00
      • 1.15 Agile Project Management Life cycle     1:00
      • 1.16 Agile Project Management Framework     1:00
      • 1.17 APM Framework     24:00
      • 1.18 What is Scrum     2:00
      • 1.19 Certified Scrum Master     2:00
      • 1.20 Professional Scrum Master     1:00
      • 1.21 PMI ACP     1:00
      • 1.22 About this tutorial     3:00
      • 1.23 Quiz    
      • 1.24 End of this session    
      Lesson 02 - Agile Scrum Methodologies
      • 2.1 Agile methodologies     1:00
      • 2.2 Agenda continuation     1:00
      • 2.3 Agile Methodologies     1:00
      • 2.4 Crystal     2:00
      • 2.5 7 Project Properties in Crystal     3:00
      • 2.6 Samples of Crystal     1:00
      • 2.7 Feature Driven Development     1:00
      • 2.8 Processes in FDD     2:00
      • 2.9 Processes in FDD     1:00
      • 2.10 Project tracking in FDD     1:00
      • 2.11 Project tracking methodology     1:00
      • 2.12 FDD usage guidelines     1:00
      • 2.13 Dynamic Systems Development Methodology DSDM     2:00
      • 2.14 Planning in DSDM Atern     1:00
      • 2.15 DSDM Principles and techniques     2:00
      • 2.16 eXtreme Programming     1:00
      • 2.17 XP Values     1:00
      • 2.18 XP Practices     5:00
      • 2.19 XP Benefits     1:00
      • 2.20 Agile Unified Process     1:00
      • 2.21 Agile Unified Process AUP     2:00
      • 2.22 Agile Unified Process System Development     2:00
      • 2.23 Scrum     1:00
      • 2.24 Scrum Life cycle     2:00
      • 2.25 Quiz    
      • 2.26 End of this session    
      Lesson 03 - Scrum Roles
      • 3.1 Scrum Roles     1:00
      • 3.2 Agenda     1:00
      • 3.3 Stakeholders     2:00
      • 3.4 Chicken and Pig roles     2:00
      • 3.5 Management of stakeholders     2:00
      • 3.6 Scrum life cycle     1:00
      • 3.7 Product Owner     1:00
      • 3.8 Product Owners role     2:00
      • 3.9 roduct Owners role     2:00
      • 3.10 Prioritization     3:00
      • 3.11 Cost Benefit Analysis     2:00
      • 3.12 Prioritization based on Value and Risk     1:00
      • 3.13 Prioritizing requirements MoSCoW     1:00
      • 3.14 Prioritizing requirements Kano Model     2:00
      • 3.15 Prioritizing requirements Kano model     1:00
      • 3.16 Prioritizing requirements Relative weighting method     2:00
      • 3.17 Scrum life cycle    
      • 3.18 Scrum Master     1:00
      • 3.19 What does a Scrum Master Do     2:00
      • 3.20 What the Scrum Master Should NOT do     2:00
      • 3.21 Scrum life cycle    
      • 3.22 The team aka Developers     1:00
      • 3.23 Building a Scrum team     2:00
      • 3.24 Building empowered teams     2:00
      • 3.25 Role of a Manager     1:00
      • 3.26 Manager 2. A new role for a Manager     2:00
      • 3.27 Some specialist roles you may want     2:00
      • 3.28 Quiz    
      • 3.29 End of this session    
      Lesson 04 - Agile Scrum Ceremonies
      • 4.1 Scrum Ceremonies     1:00
      • 4.2 Agenda     1:00
      • 4.3 Time boxing     1:00
      • 4.4 Time boxing     2:00
      • 4.5 Advantages of time boxing     1:00
      • 4.6 Time boxing     1:00
      • 4.7 Release     2:00
      • 4.8 High level view of a release     2:00
      • 4.9 Sprints     1:00
      • 4.10 Sprints     1:00
      • 4.11 Factors in selecting a Sprint duration     1:00
      • 4.12 Intensity of work     1:00
      • 4.13 No changes in a Sprint     2:00
      • 4.14 Daily Scrum    
      • 4.15 Daily Scrum     1:00
      • 4.16 Daily Scrum     1:00
      • 4.17 Sprint Review    
      • 4.18 Sprint Review     2:00
      • 4.19 Also check during a review     1:00
      • 4.20 Sprint Retrospective     1:00
      • 4.21 What is a Sprint Retrospective     2:00
      • 4.22 Making retrospectives effective     2:00
      • 4.23 Quiz    
      • 4.24 End of this session    
      Lesson 05 - Scrum Artifacts
      • 5.1 Scrum Artifacts     1:00
      • 5.2 Agenda     1:00
      • 5.3 Product backlog     1:00
      • 5.4 Product backlog     1:00
      • 5.5 Product release and sprint backlog     1:00
      • 5.6 User story     1:00
      • 5.7 User story     3:00
      • 5.8 Example user story formal     1:00
      • 5.9 Story card information     2:00
      • 5.10 Multiple stories may be required to complete a feature     1:00
      • 5.11 Epics     1:00
      • 5.12 Writing good stories     2:00
      • 5.13 Splitting user stories     1:00
      • 5.14 Splitting user stories (big picture)     2:00
      • 5.15 Splitting user stories (user experience)     1:00
      • 5.16 Splitting user stories (Others)     1:00
      • 5.17 Quiz    
      • 5.18 End of this session    
      Lesson 06 - Scrum Best Practices
      • 6.1 Scrum Best Practices     1:00
      • 6.2 Agenda     1:00
      • 6.3 Refactoring     1:00
      • 6.4 Pair programming     1:00
      • 6.5 Continuous integration     1:00
      • 6.6 Practices of continuous integration     1:00
      • 6.7 Configuration management     2:00
      • 6.8 Quality in Agile     1:00
      • 6.9 Scrum Quality Home truths     2:00
      • 6.10 Planning for a Sprint     1:00
      • 6.11 Test driven development     2:00
      • 6.12 Test driven development     1:00
      • 6.13 Advantages of TDD     1:00
      • 6.14 Definition of Done     1:00
      • 6.15 Quiz    
      • 6.16 End of this session    
      Lesson 07 - Scrum Planning
      • 7.1 Scrum Planning     1:00
      • 7.2 Agenda     1:00
      • 7.3 Principles behind Agile planning     2:00
      • 7.4 Iterations allow for mid course corrections     1:00
      • 7.5 Multiple levels of planning     2:00
      • 7.6 Release planning     1:00
      • 7.7 Steps to planning a release     2:00
      • 7.8 Release Planning     1:00
      • 7.9 Velocity     1:00
      • 7.10 An example with velocity equal 14     2:00
      • 7.11 Sprint planning     1:00
      • 7.12 Sprint planning     1:00
      • 7.13 Velocity driven sprint planning     1:00
      • 7.14 Commitment driven sprint planning     2:00
      • 7.15 Find out how much time is available     1:00
      • 7.16 For each story     1:00
      • 7.17 Keep in mind before finalizing the plan     1:00
      • 7.18 Quiz    
      • 7.19 Thank you    
      Lesson 08 - Scrum Estimation
      • 8.1 Scrum Estimation     1:00
      • 8.2 Agenda     1:00
      • 8.3 Principles behind Scrum estimation     2:00
      • 8.4 Estimation techniques     2:00
      • 8.5 Types of estimates     1:00
      • 8.6 Uncertainty in estimates     1:00
      • 8.7 Over estimation and under estimation     1:00
      • 8.8 What contributes to size     1:00
      • 8.9 Measures of size     1:00
      • 8.10 Ideal days     11:00
      • 8.11 Converting ideal days to actual days     1:00
      • 8.12 Story points     1:00
      • 8.13 Story points example     1:00
      • 8.14 Using story points     2:00
      • 8.15 Comparing the approaches     2:00
      • 8.16 Estimation techniques Planning poker     2:00
      • 8.17 Planning poker an example     1:00
      • 8.18 Planning poker tips     1:00
      • 8.19 Advantages of planning poker     1:00
      • 8.20 Affinity estimation     1:00
      • 8.21 Affinity estimation process     1:00
      • 8.22 Affinity estimation process     1:00
      • 8.23 Quiz    
      • 8.24 End of this session    
      Lesson 09 - Monitoring Scrum Projects
      • 9.1 Monitoring Scrum Projects     1:00
      • 9.2 Agenda     1:00
      • 9.3 Monitoring Scrum Projects     2:00
      • 9.4 Definition Metrics     1:00
      • 9.5 Types of metrics     2:00
      • 9.6 Metrics dos and donts     2:00
      • 9.7 Charts in Scrum     1:00
      • 9.8 Burn down chart Iteration level     1:00
      • 9.9 Burndown chart Project level     1:00
      • 9.10 Burndown chart Bar style     1:00
      • 9.11 Burn up and Burn down chart     1:00
      • 9.12 Cumulative Flow Diagram     1:00
      • 9.13 Parking lot diagram     1:00
      • 9.14 Escaped defects found     1:00
      • 9.15 Velocity chart     1:00
      • 9.16 Progress Chart     1:00
      • 9.17 Niko Niko calendar     1:00
      • 9.18 Information radiators     1:00
      • 9.19 Information radiators     1:00
      • 9.20 Information radiators     1:00
      • 9.21 Information radiators     2:00
      • 9.22 Information radiators     1:00
      • 9.23 Quiz    
      • 9.24 End of this session    
      Lesson 10 - Advanced Scrum Concepts
      • 10.1 Scrum Advanced     1:00
      • 10.2 Agenda     1:00
      • 10.3 Scrum on large projects     4:00
      • 10.4 Look ahead planning Sample     1:00
      • 10.5 Scrum of Scrum     2:00
      • 10.6 Product coordination teams     2:00
      • 10.7 Scrum on maintenance projects     2:00
      • 10.8 Distributed scrum teams     1:00
      • 10.9 Best practices in distributed scrum     2:00
      • 10.10 Structure 1 Team in India PO in US     1:00
      • 10.11 Structure 2 Team split in two locations     1:00
      • 10.12 People practices in distributed Scrum     2:00
      • 10.13 Practices in distributed scrum     1:00
      • 10.14 Scrum Contracting     1:00
      • 10.15 Fixed Pricefixed scope     1:00
      • 10.16 Scrum in fixed price projects     2:00
      • 10.17 Transitioning a teamproject to Scrum     1:00
      • 10.18 Transitioning a teamproject to Scrum     2:00
      • 10.19 Transitioning a teamproject to Scrum     1:00
      • 10.20 Quiz    
      • 10.21 End of this session    

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Eligibility

The Agile and Scrum course is primarily targeted at Scrum Masters and Agile Enthusiasts who are responsible for the successful use and/or rollout of Agile and Scrum in a project or enterprise. A person attending the Agile & Scrum training must:

  • Understand the basics of project management
  • Have been closely involved with a project that builds or enhances a product
  • Know about how the agile and scrum works, how to use them, and how to implement them in an organization

New to Professional Agile and Scrum ?

Professional Agile and Scrum Master Certification Training is a blend of agile methodologies and scrum practices training. Simplilearn's online Agile and Scrum training gives one the liberty to prepare for agile and scrum exam at their own convenience. Audio-video chapters and practice tests help candidates to gain ... better understanding on concepts towards attaining agile and scrum certification.

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We are sure you’ll love our content! Try it for 3 days and if you are not happy, we’ll refund your money in full, no questions asked!

How this works:

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2) The mode of reimbursement will be same as the mode of payment used during enrollment fees. For example: If a participant has paid through credit cards, we will reimburse through credit card

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