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  • 6 complete animation courses
  • Biped animation, Game character animation, Scene lighting and Digital sculpting
  • 3DS Max, Mudbox & Mental Ray
  • Course Completion Certificate

Course description

  • What is this course about?

    Animation Suite is a comprehensive training program that equips candidates to understand the technicalities of 2d and 3d animation software and create animations like a pro. It has been reported that $115 Billion Global Animation and Gaming vertical is growing at a fast pace with an increase of 12% every annum.

    Animation involves the infusion of life into images and make them appear dynamic on screen. This is implemented in a variety of environments which includes commercials, feature films, videos, websites and computer gaming industry. The extensive usage of 2d and 3d software, in-depth 3d models and puppets form a core part of the animation industry.

    The animation training suite is ideal for beginners, intermediate animators and anyone with a creative mind looking to gain a firm grounding in the field of animation.

  • What learning benefits do you get from Simplilearn’s training?

    Listed below are some of the major learning benefits that participants acquire at the end of the training program:
    • Work with ease with 3ds Max professional grade animation software
    • Gain thorough domain knowledge in biped animation, game animation, biped rollouts, key-framing tools and other vital concepts
    • Learn drawing techniques and create unique, realistic moving characters using time tested animation
    • Gain knowledge to create digital artistry from complex scenes and lighting
    • Learn to create digital sculptures using Mudbox software
    • Create Stunning Promo Videos in 30 Minutes or Less

  • What are the career benefits in-store for you?

    Participants completing this course will be trained animators who are the most sought-after resources in various industries such as animation production studios, motion picture, video, advertising, gaming, design to name a few. Participants can see their careers advance and following are some of the major career benefits that come with this training program:
    • According to the Bureau of Labor Statistics, the average salary for trained animators is $99,130
    • The demand for trained multimedia artists and animators will keep increasing since the market is open for realistic video games, 3D animated movies and special effects in movies and television
    • Trained animators find themselves increasingly in demand in a number of businesses such as gaming houses, cartoon production house, graphic and web design firms, mobile technology companies
    • Product design, architecture and manufacturing firms now require trained animators in ever growing numbers

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • Module 1 - Setting Up Mental Ray 05:21
      • 1.1 Setting Up Mental Ray 05:21
    • Module 2 - Mental Ray Basics 1:07:20
      • 2.1 Render Frame Window 13:50
      • 2.2 Render Frame Window Part2 04:15
      • 2.3 Render Options 05:20
      • 2.4 Sampling Quality 02:14
      • 2.5 Sampling Quality Part2 12:56
      • 2.6 Rendering Algorithm 06:04
      • 2.7 Camera Effects 13:51
      • 2.8 Shadows and Displacements 04:47
      • 2.9 Indirect Basics 04:03
    • Module 3 - Environments and Lighting 1:02:22
      • 3.1 Envirnoment Effects 06:26
      • 3.2 Adding Lights to An Envirnoment 11:06
      • 3.3 Intensity, Color Attenuation 06:40
      • 3.4 Spotlight Parameters 04:16
      • 3.5 Advanced Effects 05:06
      • 3.6 Shadow Parameters 03:51
      • 3.7 Shadow Types 11:13
      • 3.8 Atmosphere Effects 02:47
      • 3.9 Indirect Illumination 01:20
      • 3.10 Reviewing Additional Lighting 09:37
    • Module 4 - Photometric Lighting 37:31
      • 4.1 Introduction 06:19
      • 4.2 General Parameter 04:40
      • 4.3 Intensity Color Attenuation 05:13
      • 4.4 Shap Area and Shadows 05:43
      • 4.5 Mental Ray Lights 15:36
    • Module 5 - Global Illumination 43:54
      • 5.1 Itroduction 10:38
      • 5.2 GI Properties 16:32
      • 5.3 GI Settings 06:57
      • 5.4 Improving Render Speed 09:47
    • Module 6 - Lighting with Global Illumination 53:58
      • 6.1 Lighting Set Up 04:20
      • 6.2 Creating Lights 09:55
      • 6.3 Adjusting Lighting Parameter 11:31
      • 6.4 Exposure Control 12:07
      • 6.5 Softening Shadows 03:58
      • 6.6 Plants 12:07
    • Module 7 - Unwrapping Our Scene 58:27
      • 7.1 Room Part1 17:04
      • 7.2 Room Part2 06:25
      • 7.3 Asset Part1 23:44
      • 7.4 Asset Part2 11:14
    • Module 1 - Introduction to the Course and the Biped 02:11
      • 1.1 Introduction to the Course and the Biped 02:11
    • Module 2 - Biped Rollout Basics 54:18
      • 2.1 Biped Rollout Basics 06:40
      • 2.2 Figure Mode 22:52
      • 2.3 Additional Notes 01:23
      • 2.4 Footstep Mode 08:46
      • 2.5 Multiple Footsteps 14:37
    • Module 3 - Game Animation Basics 25:41
      • 3.1 Game Animation Basics 04:46
      • 3.2 Forward Walk 06:59
      • 3.3 Sidestep 07:25
      • 3.4 Backwards Walk 03:27
      • 3.5 Running 03:04
    • Module 4 - More Rollouts 17:02
      • 4.1 More Rollouts 05:09
      • 4.2 Quaternion Euler Rollout 00:58
      • 4.3 Twist Poses Rollout 05:45
      • 4.4 Bend Links Rollout 05:10
    • Module 5 - Key Info Rollout 1:00:29
      • 5.1 Key Info Rollout 04:05
      • 5.2 TCB Rollout Part 1 02:22
      • 5.3 TCB Rollout Part 2 01:50
      • 5.4 IK Rollout 03:24
      • 5.5 Footplant example 04:50
      • 5.6 Hand Plant Example 05:17
      • 5.7 Hoverboard Example 08:49
      • 5.8 Weapon Example 05:05
      • 5.9 Head 04:42
      • 5.10 Body 01:23
      • 5.11 Body Balance Factor 01:49
      • 5.12 Ballistic Tension 02:06
      • 5.13 Rubber Band Mode 01:35
      • 5.14 Prop Group 08:29
      • 5.15 Hand Switch 04:43
    • Module 6 - Keyframing Tools 44:42
      • 6.1 Keyframing Tools 09:04
      • 6.2 Assign Controller 03:00
      • 6.3 Assign Controller 12:24
      • 6.4 Layers Rollout 09:59
      • 6.5 Retargeting 01:38
      • 6.6 Motion Capture Rollout 07:21
      • 6.7 Dynamics Adaption Rollout 01:16
    • Module 7 - Skin Modification 39:25
      • 7.1 Skin Modification 00:41
      • 7.2 Skin Parameters 21:59
      • 7.3 Rollout Display 01:56
      • 7.4 Mirroring 03:30
      • 7.5 Advanced Rollouts 05:57
      • 7.6 Morph Angle Deformer 05:22
    • Module 1 - Introduction to the Course 00:50
      • 1.1 Introduction to the Course 00:50
    • Module 2 - 2D Animation Basics 09:20
      • 2.1 2D Animation Basics 09:20
    • Module 3 - Animation of a Moving Ball 30:13
      • 3.1 Animation of a Moving Ball 30:13
    • Module 4 - The Walk Cycle of a Character 2:38:49
      • 4.1 The Walk Cycle of a Character 49:34
      • 4.2 Walking Animation Part 2 21:31
      • 4.3 Sprite Sheets 10:34
      • 4.4 Rough Run Cycle 31:55
      • 4.5 Completing Your Character 45:15
    • Module 5 - Keying, Posing and Timing 2:55:46
      • 5.1 Keying, Posing and Timing 09:32
      • 5.2 Motion Flow with Sound 17:29
      • 5.3 Rough Figure 56:05
      • 5.4 Final Figure 1:32:40
    • Module 1 - Introduction to the Course 00:23
      • 1.1 Introduction to the Course 00:23
    • Module 2 - Animation Basics 35:54
      • 2.1 Animation Basics 14:19
      • 2.2 Time Controls 04:13
      • 2.3 Time Display 01:38
      • 2.4 Frame Rate 01:40
      • 2.5 Time Configuration - Playback 03:15
      • 2.6 Time Configuration - Animation 03:31
      • 2.7 Time Configuration - Key Steps 01:27
      • 2.8 Time Slider 05:51
    • Module 3 - Motion Basics 12:31
      • 3.1 Motion Basics 11:40
      • 3.2 Trajectories 00:51
    • Module 4 - Hierarchies 45:57
      • 4.1 Hierarchies 00:50
      • 4.2 Adjust and Pivot 05:08
      • 4.3 Inverse Kinimatics 02:31
      • 4.5 Object Parameters 05:49
      • 4.6 Rotational Joints 04:58
      • 4.7 Link Info 02:14
      • 4.8 Links 19:35
      • 4.9 Links Plus Animation 04:52
    • Module 5 - Animate a Robot Arm 40:45
      • 5.1 Animate a Robot Arm 06:58
      • 5.2 Animated Robot Arm 10:46
      • 5.3 Robot Arm Limits 09:37
      • 5.4 Robot Arm Damper 07:02
      • 5.5 Robot Arm IK 06:22
    • Module 6 - Bone Systems 24:21
      • 6.1 Bone Systems 02:21
      • 6.2 Bone Tools - Part 1 09:42
      • 6.3 Bone Tools - Part 2 12:18
    • Module 7 - Inverse Kinimatics Solvers 46:53
      • 7.1 Inverse Kinimatics Solvers 04:02
      • 7.2 HI Solver 02:34
      • 7.3 HI Solver Parameters 07:22
      • 7.4 HI Solver Properties 03:48
      • 7.5 HI Display Options 02:18
      • 7.6 PRS Key Info 00:32
      • 7.7 HD Solver 04:29
      • 7.8 HD Solver Parameters 03:51
      • 7.9 HD Sliding Joint 02:17
      • 7.10 IK Limb Solver 02:10
      • 7.11 IK Spline Solver 03:04
      • 7.12 IK Spline Solver - Part 2 02:30
      • 7.13 Bone Creation 03:47
      • 7.14 Sliding Rotational Joints 04:09
    • Module 8 - Introduction to Rigs 50:51
      • 8.1 Introduction to Rigs 12:24
      • 8.2 Leg Rig Left 07:31
      • 8.3 Leg Rig Right 07:31
      • 8.4 Arm Rig 10:22
      • 8.5 Body Rig 08:02
      • 8.6 Body Rig - Color 05:01
    • Module 9 - Animation Constraints Controllers 49:44
      • 9.1 Animation Constraints Controllers 00:40
      • 9.2 Attachment 06:42
      • 9.3 Surface 04:25
      • 9.4 Path 15:22
      • 9.5 Position 05:17
      • 9.6 Link 06:45
      • 9.7 Lookat Piston 02:17
      • 9.8 Lookat 06:33
      • 9.9 Orientation 01:43
    • Module 10 - Object Controllers 14:25
      • 10.1 Object Controllers 06:40
      • 10.2 Wiring Gears 07:45
    • Module 11 - Track View Tool 42:57
      • 11.1 Track View Tool 01:10
      • 11.2 Interface 01:30
      • 11.3 Mode Controller 11:14
      • 11.4 Key Curve Time Option 12:25
      • 11.5 Display View 06:30
      • 11.6 Curve Toolbar 03:47
      • 11.7 Dope Toolbar 01:47
      • 11.8 Animate A Tank Track 04:34
    • Module 1 - Introduction ToThe Course 00:27
      • 1.1 Introduction 00:27
    • Module 2 - Introduction To Mudbox 05:54
      • 2.1 The Interface Part 1 00:53
      • 2.2 The Interface Part 2 03:40
      • 2.3 Navigation 01:21
    • Module 3 - The Main Menu 44:39
      • 3.1 File Menu 03:23
      • 3.2 Edit Menu 03:54
      • 3.3 Create Menu 06:21
      • 3.4 Mesh Menu 07:11
      • 3.5 Set Topological Axis 01:12
      • 3.6 Curves Menu 07:05
      • 3.7 Maps Menu 01:42
      • 3.8 Windows Menu 02:28
      • 3.9 Windows Preferences 10:06
      • 3.10 Help Menu 01:17
    • Module 4 - Mudbox Sculpting Basics 24:43
      • 4.1 Tool Trays 01:02
      • 4.2 Sculpt 02:27
      • 4.3 Smooth 01:16
      • 4.4 Grab 01:32
      • 4.5 Pinch 01:50
      • 4.6 Flatten 01:05
      • 4.7 Foamy 01:04
      • 4.8 Spray 01:07
      • 4.9 Repeating 02:17
      • 4.10 Imprint 00:57
      • 4.11 Wax 01:16
      • 4.12 Scrape 00:45
      • 4.13 Filling 00:30
      • 4.14 Knife 00:41
      • 4.15 Smearing 00:40
      • 4.16 Bulging 00:41
      • 4.17 Contrast 01:08
      • 4.18 Freezing 02:04
      • 4.19 Mask 01:18
      • 4.20 Eraser 01:03
    • Module 5 - Mudbox Painting Basics 13:56
      • 5.1 Paint Brush 02:52
      • 5.2 Projection 03:29
      • 5.3 Color Picker 01:19
      • 5.4 Airbrushing 00:46
      • 5.5 Pencil 00:23
      • 5.6 Paint Erase 00:33
      • 5.7 Clone Brush 00:39
      • 5.8 Dry Brush 00:56
      • 5.9 Selecting Facial Features 00:44
      • 5.10 Selecting Objects 00:24
      • 5.11 Transform Tools 01:51
    • Module 6 - Advanced Mudbox Techniques 27:33
      • 6.1 Stamp 08:23
      • 6.2 Stencil 05:10
      • 6.3 Falloff 02:39
      • 6.4 Material Presets 03:55
      • 6.5 Lighting Presets 05:45
      • 6.6 Camera Bookmarks 01:41
    • Module 7 - Layers And Filters 26:10
      • 7.1 Layers 16:49
      • 7.2 Object List 04:24
      • 7.3 Viewport Filters 04:57
    • Module 8 - Sculpture Extraction 23:08
      • 8.1 Normal Map Extraction 10:52
      • 8.2 Displacement Map Extraction 03:36
      • 8.3 Ambient Map Extraction 06:35
      • 8.4 Using The Displacement Map 02:05
    • Module 9 - Example Mudbox Projects 3:34:16
      • 9.1 Example 1 30:32
      • 9.2 Example 2 13:19
      • 9.3 Example 3 08:16
      • 9.4 Example 4 04:10
      • 9.5 Example 5 14:21
      • 9.6 Example 6 23:53
      • 9.7 Example 7 03:36
      • 9.8 Example 8 02:38
      • 9.9 Example 9 07:38
      • 9.10 Example 10 16:05
      • 9.11 Example 11 15:30
      • 9.12 Example 12 37:50
      • 9.13 Example 13 09:33
      • 9.14 Example 14 24:12
      • 9.15 Example 15 01:54
      • 9.16 Example 16 00:49
    • Create Stunning Promo Videos In 30 Minutes Or Less 39:20
      • 1.1 Welcome 00:19
      • 1.2 The Template We Will Be Using 01:16
      • 1.3 See Some After Effects Template 00:13
      • 1.4 iPad Template 00:31
      • 1.5 White Space Template 00:38
      • 1.6 Pop Up Book Template 00:56
      • 1.7 Installing After Effects 02:48
      • 1.8 Opening A Template 03:14
      • 1.9 Interactive Tour Of After Effects 00:30
      • 1.10 Introduction To After Effects 03:35
      • 1.11 Editing Text 05:59
      • 1.12 Changing Font Sizes And Moving Text 02:21
      • 1.13 Adding Images 04:23
      • 1.14 Adding Video 04:01
      • 1.15 Adding A Logo 02:59
      • 1.16 Rendering Your Video 02:42
      • 1.17 Post Production Help 02:55
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Reviews

The training not only had the best quality content but also touched upon the right examples. Overall very informative

This course is best suited for all who are looking to gain a firm grounding in the field of animation. Highly recommended

This course has helped me to understand the technicalities of 2d and 3d animation software and create animations like a pro. Thank you Simplilearn

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  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.
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