Course description

  • What is this course about?

    Animation Suite is a comprehensive training program that equips candidates to understand the technicalities of 2d and 3d animation software and create animations like a pro. It has been reported that $115 Billion Global Animation and Gaming vertical is growing at a fast pace with an increase of 12% every annum.

    Animation involves the infusion of life into images and make them appear dynamic on screen. This is implemented in a variety of environments which includes commercials, feature films, videos, websites and computer gaming industry. The extensive usage of 2d and 3d software, in-depth 3d models and puppets form a core part of the animation industry.

    The animation training suite is ideal for beginners, intermediate animators and anyone with a creative mind looking to gain a firm grounding in the field of animation.

  • What learning benefits do you get from Simplilearn’s training?

    Listed below are some of the major learning benefits that participants acquire at the end of the training program:
    • Work with ease with 3ds Max professional grade animation software
    • Gain thorough domain knowledge in biped animation, game animation, biped rollouts, key-framing tools and other vital concepts
    • Learn drawing techniques and create unique, realistic moving characters using time tested animation
    • Gain knowledge to create digital artistry from complex scenes and lighting
    • Learn to create digital sculptures using Mudbox software
    • Create Stunning Promo Videos in 30 Minutes or Less

  • What are the career benefits in-store for you?

    Participants completing this course will be trained animators who are the most sought-after resources in various industries such as animation production studios, motion picture, video, advertising, gaming, design to name a few. Participants can see their careers advance and following are some of the major career benefits that come with this training program:
    • According to the Bureau of Labor Statistics, the average salary for trained animators is $99,130
    • The demand for trained multimedia artists and animators will keep increasing since the market is open for realistic video games, 3D animated movies and special effects in movies and television
    • Trained animators find themselves increasingly in demand in a number of businesses such as gaming houses, cartoon production house, graphic and web design firms, mobile technology companies
    • Product design, architecture and manufacturing firms now require trained animators in ever growing numbers

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • Module 1 - Setting Up Mental Ray

      05:21
      • 1.1 Setting Up Mental Ray
        05:21
    • Module 2 - Mental Ray Basics

      1:07:20
      • 2.1 Render Frame Window
        13:50
      • 2.2 Render Frame Window Part2
        04:15
      • 2.3 Render Options
        05:20
      • 2.4 Sampling Quality
        02:14
      • 2.5 Sampling Quality Part2
        12:56
      • 2.6 Rendering Algorithm
        06:04
      • 2.7 Camera Effects
        13:51
      • 2.8 Shadows and Displacements
        04:47
      • 2.9 Indirect Basics
        04:03
    • Module 3 - Environments and Lighting

      1:02:22
      • 3.1 Envirnoment Effects
        06:26
      • 3.2 Adding Lights to An Envirnoment
        11:06
      • 3.3 Intensity, Color Attenuation
        06:40
      • 3.4 Spotlight Parameters
        04:16
      • 3.5 Advanced Effects
        05:06
      • 3.6 Shadow Parameters
        03:51
      • 3.7 Shadow Types
        11:13
      • 3.8 Atmosphere Effects
        02:47
      • 3.9 Indirect Illumination
        01:20
      • 3.10 Reviewing Additional Lighting
        09:37
    • Module 4 - Photometric Lighting

      37:31
      • 4.1 Introduction
        06:19
      • 4.2 General Parameter
        04:40
      • 4.3 Intensity Color Attenuation
        05:13
      • 4.4 Shap Area and Shadows
        05:43
      • 4.5 Mental Ray Lights
        15:36
    • Module 5 - Global Illumination

      43:54
      • 5.1 Itroduction
        10:38
      • 5.2 GI Properties
        16:32
      • 5.3 GI Settings
        06:57
      • 5.4 Improving Render Speed
        09:47
    • Module 6 - Lighting with Global Illumination

      53:58
      • 6.1 Lighting Set Up
        04:20
      • 6.2 Creating Lights
        09:55
      • 6.3 Adjusting Lighting Parameter
        11:31
      • 6.4 Exposure Control
        12:07
      • 6.5 Softening Shadows
        03:58
      • 6.6 Plants
        12:07
    • Module 7 - Unwrapping Our Scene

      58:27
      • 7.1 Room Part1
        17:04
      • 7.2 Room Part2
        06:25
      • 7.3 Asset Part1
        23:44
      • 7.4 Asset Part2
        11:14
    • Module 1 - Introduction to the Course and the Biped

      02:11
      • 1.1 Introduction to the Course and the Biped
        02:11
    • Module 2 - Biped Rollout Basics

      54:18
      • 2.1 Biped Rollout Basics
        06:40
      • 2.2 Figure Mode
        22:52
      • 2.3 Additional Notes
        01:23
      • 2.4 Footstep Mode
        08:46
      • 2.5 Multiple Footsteps
        14:37
    • Module 3 - Game Animation Basics

      25:41
      • 3.1 Game Animation Basics
        04:46
      • 3.2 Forward Walk
        06:59
      • 3.3 Sidestep
        07:25
      • 3.4 Backwards Walk
        03:27
      • 3.5 Running
        03:04
    • Module 4 - More Rollouts

      17:02
      • 4.1 More Rollouts
        05:09
      • 4.2 Quaternion Euler Rollout
        00:58
      • 4.3 Twist Poses Rollout
        05:45
      • 4.4 Bend Links Rollout
        05:10
    • Module 5 - Key Info Rollout

      1:00:29
      • 5.1 Key Info Rollout
        04:05
      • 5.2 TCB Rollout Part 1
        02:22
      • 5.3 TCB Rollout Part 2
        01:50
      • 5.4 IK Rollout
        03:24
      • 5.5 Footplant example
        04:50
      • 5.6 Hand Plant Example
        05:17
      • 5.7 Hoverboard Example
        08:49
      • 5.8 Weapon Example
        05:05
      • 5.9 Head
        04:42
      • 5.10 Body
        01:23
      • 5.11 Body Balance Factor
        01:49
      • 5.12 Ballistic Tension
        02:06
      • 5.13 Rubber Band Mode
        01:35
      • 5.14 Prop Group
        08:29
      • 5.15 Hand Switch
        04:43
    • Module 6 - Keyframing Tools

      44:42
      • 6.1 Keyframing Tools
        09:04
      • 6.2 Assign Controller
        03:00
      • 6.3 Assign Controller
        12:24
      • 6.4 Layers Rollout
        09:59
      • 6.5 Retargeting
        01:38
      • 6.6 Motion Capture Rollout
        07:21
      • 6.7 Dynamics Adaption Rollout
        01:16
    • Module 7 - Skin Modification

      39:25
      • 7.1 Skin Modification
        00:41
      • 7.2 Skin Parameters
        21:59
      • 7.3 Rollout Display
        01:56
      • 7.4 Mirroring
        03:30
      • 7.5 Advanced Rollouts
        05:57
      • 7.6 Morph Angle Deformer
        05:22
    • Module 1 - Introduction to the Course

      00:50
      • 1.1 Introduction to the Course
        00:50
    • Module 2 - 2D Animation Basics

      09:20
      • 2.1 2D Animation Basics
        09:20
    • Module 3 - Animation of a Moving Ball

      30:13
      • 3.1 Animation of a Moving Ball
        30:13
    • Module 4 - The Walk Cycle of a Character

      2:38:49
      • 4.1 The Walk Cycle of a Character
        49:34
      • 4.2 Walking Animation Part 2
        21:31
      • 4.3 Sprite Sheets
        10:34
      • 4.4 Rough Run Cycle
        31:55
      • 4.5 Completing Your Character
        45:15
    • Module 5 - Keying, Posing and Timing

      2:55:46
      • 5.1 Keying, Posing and Timing
        09:32
      • 5.2 Motion Flow with Sound
        17:29
      • 5.3 Rough Figure
        56:05
      • 5.4 Final Figure
        1:32:40
    • Module 1 - Introduction to the Course

      00:23
      • 1.1 Introduction to the Course
        00:23
    • Module 2 - Animation Basics

      35:54
      • 2.1 Animation Basics
        14:19
      • 2.2 Time Controls
        04:13
      • 2.3 Time Display
        01:38
      • 2.4 Frame Rate
        01:40
      • 2.5 Time Configuration - Playback
        03:15
      • 2.6 Time Configuration - Animation
        03:31
      • 2.7 Time Configuration - Key Steps
        01:27
      • 2.8 Time Slider
        05:51
    • Module 3 - Motion Basics

      12:31
      • 3.1 Motion Basics
        11:40
      • 3.2 Trajectories
        00:51
    • Module 4 - Hierarchies

      45:57
      • 4.1 Hierarchies
        00:50
      • 4.2 Adjust and Pivot
        05:08
      • 4.3 Inverse Kinimatics
        02:31
      • 4.5 Object Parameters
        05:49
      • 4.6 Rotational Joints
        04:58
      • 4.7 Link Info
        02:14
      • 4.8 Links
        19:35
      • 4.9 Links Plus Animation
        04:52
    • Module 5 - Animate a Robot Arm

      40:45
      • 5.1 Animate a Robot Arm
        06:58
      • 5.2 Animated Robot Arm
        10:46
      • 5.3 Robot Arm Limits
        09:37
      • 5.4 Robot Arm Damper
        07:02
      • 5.5 Robot Arm IK
        06:22
    • Module 6 - Bone Systems

      24:21
      • 6.1 Bone Systems
        02:21
      • 6.2 Bone Tools - Part 1
        09:42
      • 6.3 Bone Tools - Part 2
        12:18
    • Module 7 - Inverse Kinimatics Solvers

      46:53
      • 7.1 Inverse Kinimatics Solvers
        04:02
      • 7.2 HI Solver
        02:34
      • 7.3 HI Solver Parameters
        07:22
      • 7.4 HI Solver Properties
        03:48
      • 7.5 HI Display Options
        02:18
      • 7.6 PRS Key Info
        00:32
      • 7.7 HD Solver
        04:29
      • 7.8 HD Solver Parameters
        03:51
      • 7.9 HD Sliding Joint
        02:17
      • 7.10 IK Limb Solver
        02:10
      • 7.11 IK Spline Solver
        03:04
      • 7.12 IK Spline Solver - Part 2
        02:30
      • 7.13 Bone Creation
        03:47
      • 7.14 Sliding Rotational Joints
        04:09
    • Module 8 - Introduction to Rigs

      50:51
      • 8.1 Introduction to Rigs
        12:24
      • 8.2 Leg Rig Left
        07:31
      • 8.3 Leg Rig Right
        07:31
      • 8.4 Arm Rig
        10:22
      • 8.5 Body Rig
        08:02
      • 8.6 Body Rig - Color
        05:01
    • Module 9 - Animation Constraints Controllers

      49:44
      • 9.1 Animation Constraints Controllers
        00:40
      • 9.2 Attachment
        06:42
      • 9.3 Surface
        04:25
      • 9.4 Path
        15:22
      • 9.5 Position
        05:17
      • 9.6 Link
        06:45
      • 9.7 Lookat Piston
        02:17
      • 9.8 Lookat
        06:33
      • 9.9 Orientation
        01:43
    • Module 10 - Object Controllers

      14:25
      • 10.1 Object Controllers
        06:40
      • 10.2 Wiring Gears
        07:45
    • Module 11 - Track View Tool

      42:57
      • 11.1 Track View Tool
        01:10
      • 11.2 Interface
        01:30
      • 11.3 Mode Controller
        11:14
      • 11.4 Key Curve Time Option
        12:25
      • 11.5 Display View
        06:30
      • 11.6 Curve Toolbar
        03:47
      • 11.7 Dope Toolbar
        01:47
      • 11.8 Animate A Tank Track
        04:34
    • Module 1 - Introduction ToThe Course

      00:27
      • 1.1 Introduction
        00:27
    • Module 2 - Introduction To Mudbox

      05:54
      • 2.1 The Interface Part 1
        00:53
      • 2.2 The Interface Part 2
        03:40
      • 2.3 Navigation
        01:21
    • Module 3 - The Main Menu

      44:39
      • 3.1 File Menu
        03:23
      • 3.2 Edit Menu
        03:54
      • 3.3 Create Menu
        06:21
      • 3.4 Mesh Menu
        07:11
      • 3.5 Set Topological Axis
        01:12
      • 3.6 Curves Menu
        07:05
      • 3.7 Maps Menu
        01:42
      • 3.8 Windows Menu
        02:28
      • 3.9 Windows Preferences
        10:06
      • 3.10 Help Menu
        01:17
    • Module 4 - Mudbox Sculpting Basics

      24:43
      • 4.1 Tool Trays
        01:02
      • 4.2 Sculpt
        02:27
      • 4.3 Smooth
        01:16
      • 4.4 Grab
        01:32
      • 4.5 Pinch
        01:50
      • 4.6 Flatten
        01:05
      • 4.7 Foamy
        01:04
      • 4.8 Spray
        01:07
      • 4.9 Repeating
        02:17
      • 4.10 Imprint
        00:57
      • 4.11 Wax
        01:16
      • 4.12 Scrape
        00:45
      • 4.13 Filling
        00:30
      • 4.14 Knife
        00:41
      • 4.15 Smearing
        00:40
      • 4.16 Bulging
        00:41
      • 4.17 Contrast
        01:08
      • 4.18 Freezing
        02:04
      • 4.19 Mask
        01:18
      • 4.20 Eraser
        01:03
    • Module 5 - Mudbox Painting Basics

      13:56
      • 5.1 Paint Brush
        02:52
      • 5.2 Projection
        03:29
      • 5.3 Color Picker
        01:19
      • 5.4 Airbrushing
        00:46
      • 5.5 Pencil
        00:23
      • 5.6 Paint Erase
        00:33
      • 5.7 Clone Brush
        00:39
      • 5.8 Dry Brush
        00:56
      • 5.9 Selecting Facial Features
        00:44
      • 5.10 Selecting Objects
        00:24
      • 5.11 Transform Tools
        01:51
    • Module 6 - Advanced Mudbox Techniques

      27:33
      • 6.1 Stamp
        08:23
      • 6.2 Stencil
        05:10
      • 6.3 Falloff
        02:39
      • 6.4 Material Presets
        03:55
      • 6.5 Lighting Presets
        05:45
      • 6.6 Camera Bookmarks
        01:41
    • Module 7 - Layers And Filters

      26:10
      • 7.1 Layers
        16:49
      • 7.2 Object List
        04:24
      • 7.3 Viewport Filters
        04:57
    • Module 8 - Sculpture Extraction

      23:08
      • 8.1 Normal Map Extraction
        10:52
      • 8.2 Displacement Map Extraction
        03:36
      • 8.3 Ambient Map Extraction
        06:35
      • 8.4 Using The Displacement Map
        02:05
    • Module 9 - Example Mudbox Projects

      3:34:16
      • 9.1 Example 1
        30:32
      • 9.2 Example 2
        13:19
      • 9.3 Example 3
        08:16
      • 9.4 Example 4
        04:10
      • 9.5 Example 5
        14:21
      • 9.6 Example 6
        23:53
      • 9.7 Example 7
        03:36
      • 9.8 Example 8
        02:38
      • 9.9 Example 9
        07:38
      • 9.10 Example 10
        16:05
      • 9.11 Example 11
        15:30
      • 9.12 Example 12
        37:50
      • 9.13 Example 13
        09:33
      • 9.14 Example 14
        24:12
      • 9.15 Example 15
        01:54
      • 9.16 Example 16
        00:49
    • Create Stunning Promo Videos In 30 Minutes Or Less

      39:20
      • 1.1 Welcome
        00:19
      • 1.2 The Template We Will Be Using
        01:16
      • 1.3 See Some After Effects Template
        00:13
      • 1.4 iPad Template
        00:31
      • 1.5 White Space Template
        00:38
      • 1.6 Pop Up Book Template
        00:56
      • 1.7 Installing After Effects
        02:48
      • 1.8 Opening A Template
        03:14
      • 1.9 Interactive Tour Of After Effects
        00:30
      • 1.10 Introduction To After Effects
        03:35
      • 1.11 Editing Text
        05:59
      • 1.12 Changing Font Sizes And Moving Text
        02:21
      • 1.13 Adding Images
        04:23
      • 1.14 Adding Video
        04:01
      • 1.15 Adding A Logo
        02:59
      • 1.16 Rendering Your Video
        02:42
      • 1.17 Post Production Help
        02:55
    • {{childObj.title}}

      • {{childObj.childSection.chapter_name}}

        • {{lesson.title}}
      • {{lesson.title}}

    View More

    View Less

Reviews

David Holness
David Holness

The training not only had the best quality content but also touched upon the right examples. Overall very informative

Paul Clements
Paul Clements

This course is best suited for all who are looking to gain a firm grounding in the field of animation. Highly recommended

John Good
John Good

This course has helped me to understand the technicalities of 2d and 3d animation software and create animations like a pro. Thank you Simplilearn

Read more Read less

    FAQs

    • I want to know more about the training program. Whom do I contact?

      Please join our Live Chat for instant support, call us, or Request a Call Back to have your query resolved.

    • Disclaimer
    • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.