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  • 6 complete animation courses
  • Biped animation, Game character animation, Scene lighting and Digital sculpting
  • 3DS Max, Mudbox & Mental Ray
  • Course Completion Certificate

Course description

  • What is this course about?

    Animation Suite is a comprehensive training program that equips candidates to understand the technicalities of 2d and 3d animation software and create animations like a pro. It has been reported that $115 Billion Global Animation and Gaming vertical is growing at a fast pace with an increase of 12% every annum.

    Animation involves the infusion of life into images and make them appear dynamic on screen. This is implemented in a variety of environments which includes commercials, feature films, videos, websites and computer gaming industry. The extensive usage of 2d and 3d software, in-depth 3d models and puppets form a core part of the animation industry.

    The animation training suite is ideal for beginners, intermediate animators and anyone with a creative mind looking to gain a firm grounding in the field of animation.

  • What learning benefits do you get from Simplilearn’s training?

    Listed below are some of the major learning benefits that participants acquire at the end of the training program:
    • Work with ease with 3ds Max professional grade animation software
    • Gain thorough domain knowledge in biped animation, game animation, biped rollouts, key-framing tools and other vital concepts
    • Learn drawing techniques and create unique, realistic moving characters using time tested animation
    • Gain knowledge to create digital artistry from complex scenes and lighting
    • Learn to create digital sculptures using Mudbox software
    • Create Stunning Promo Videos in 30 Minutes or Less

  • What are the career benefits in-store for you?

    Participants completing this course will be trained animators who are the most sought-after resources in various industries such as animation production studios, motion picture, video, advertising, gaming, design to name a few. Participants can see their careers advance and following are some of the major career benefits that come with this training program:
    • According to the Bureau of Labor Statistics, the average salary for trained animators is $99,130
    • The demand for trained multimedia artists and animators will keep increasing since the market is open for realistic video games, 3D animated movies and special effects in movies and television
    • Trained animators find themselves increasingly in demand in a number of businesses such as gaming houses, cartoon production house, graphic and web design firms, mobile technology companies
    • Product design, architecture and manufacturing firms now require trained animators in ever growing numbers

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • Module 1 - Setting Up Mental Ray 05:21
      • 1.1 Setting Up Mental Ray05:21
    • Module 2 - Mental Ray Basics 1:07:20
      • 2.1 Render Frame Window13:50
      • 2.2 Render Frame Window Part204:15
      • 2.3 Render Options05:20
      • 2.4 Sampling Quality02:14
      • 2.5 Sampling Quality Part212:56
      • 2.6 Rendering Algorithm06:04
      • 2.7 Camera Effects13:51
      • 2.8 Shadows and Displacements04:47
      • 2.9 Indirect Basics04:03
    • Module 3 - Environments and Lighting 1:02:22
      • 3.1 Envirnoment Effects06:26
      • 3.2 Adding Lights to An Envirnoment11:06
      • 3.3 Intensity, Color Attenuation06:40
      • 3.4 Spotlight Parameters04:16
      • 3.5 Advanced Effects05:06
      • 3.6 Shadow Parameters03:51
      • 3.7 Shadow Types11:13
      • 3.8 Atmosphere Effects02:47
      • 3.9 Indirect Illumination01:20
      • 3.10 Reviewing Additional Lighting09:37
    • Module 4 - Photometric Lighting 37:31
      • 4.1 Introduction06:19
      • 4.2 General Parameter04:40
      • 4.3 Intensity Color Attenuation05:13
      • 4.4 Shap Area and Shadows05:43
      • 4.5 Mental Ray Lights15:36
    • Module 5 - Global Illumination 43:54
      • 5.1 Itroduction10:38
      • 5.2 GI Properties16:32
      • 5.3 GI Settings06:57
      • 5.4 Improving Render Speed09:47
    • Module 6 - Lighting with Global Illumination 53:58
      • 6.1 Lighting Set Up04:20
      • 6.2 Creating Lights09:55
      • 6.3 Adjusting Lighting Parameter11:31
      • 6.4 Exposure Control12:07
      • 6.5 Softening Shadows03:58
      • 6.6 Plants12:07
    • Module 7 - Unwrapping Our Scene 58:27
      • 7.1 Room Part117:04
      • 7.2 Room Part206:25
      • 7.3 Asset Part123:44
      • 7.4 Asset Part211:14
    • Module 1 - Introduction to the Course and the Biped 02:11
      • 1.1 Introduction to the Course and the Biped02:11
    • Module 2 - Biped Rollout Basics 54:18
      • 2.1 Biped Rollout Basics06:40
      • 2.2 Figure Mode22:52
      • 2.3 Additional Notes01:23
      • 2.4 Footstep Mode08:46
      • 2.5 Multiple Footsteps14:37
    • Module 3 - Game Animation Basics 25:41
      • 3.1 Game Animation Basics04:46
      • 3.2 Forward Walk06:59
      • 3.3 Sidestep07:25
      • 3.4 Backwards Walk03:27
      • 3.5 Running03:04
    • Module 4 - More Rollouts 17:02
      • 4.1 More Rollouts05:09
      • 4.2 Quaternion Euler Rollout00:58
      • 4.3 Twist Poses Rollout05:45
      • 4.4 Bend Links Rollout05:10
    • Module 5 - Key Info Rollout 1:00:29
      • 5.1 Key Info Rollout04:05
      • 5.2 TCB Rollout Part 102:22
      • 5.3 TCB Rollout Part 201:50
      • 5.4 IK Rollout03:24
      • 5.5 Footplant example04:50
      • 5.6 Hand Plant Example05:17
      • 5.7 Hoverboard Example08:49
      • 5.8 Weapon Example05:05
      • 5.9 Head04:42
      • 5.10 Body01:23
      • 5.11 Body Balance Factor01:49
      • 5.12 Ballistic Tension02:06
      • 5.13 Rubber Band Mode01:35
      • 5.14 Prop Group08:29
      • 5.15 Hand Switch04:43
    • Module 6 - Keyframing Tools 44:42
      • 6.1 Keyframing Tools09:04
      • 6.2 Assign Controller03:00
      • 6.3 Assign Controller12:24
      • 6.4 Layers Rollout09:59
      • 6.5 Retargeting01:38
      • 6.6 Motion Capture Rollout07:21
      • 6.7 Dynamics Adaption Rollout01:16
    • Module 7 - Skin Modification 39:25
      • 7.1 Skin Modification00:41
      • 7.2 Skin Parameters21:59
      • 7.3 Rollout Display01:56
      • 7.4 Mirroring03:30
      • 7.5 Advanced Rollouts05:57
      • 7.6 Morph Angle Deformer05:22
    • Module 1 - Introduction to the Course 00:50
      • 1.1 Introduction to the Course00:50
    • Module 2 - 2D Animation Basics 09:20
      • 2.1 2D Animation Basics09:20
    • Module 3 - Animation of a Moving Ball 30:13
      • 3.1 Animation of a Moving Ball30:13
    • Module 4 - The Walk Cycle of a Character 2:38:49
      • 4.1 The Walk Cycle of a Character49:34
      • 4.2 Walking Animation Part 221:31
      • 4.3 Sprite Sheets10:34
      • 4.4 Rough Run Cycle31:55
      • 4.5 Completing Your Character45:15
    • Module 5 - Keying, Posing and Timing 2:55:46
      • 5.1 Keying, Posing and Timing09:32
      • 5.2 Motion Flow with Sound17:29
      • 5.3 Rough Figure56:05
      • 5.4 Final Figure1:32:40
    • Module 1 - Introduction to the Course 00:23
      • 1.1 Introduction to the Course00:23
    • Module 2 - Animation Basics 35:54
      • 2.1 Animation Basics14:19
      • 2.2 Time Controls04:13
      • 2.3 Time Display01:38
      • 2.4 Frame Rate01:40
      • 2.5 Time Configuration - Playback03:15
      • 2.6 Time Configuration - Animation03:31
      • 2.7 Time Configuration - Key Steps01:27
      • 2.8 Time Slider05:51
    • Module 3 - Motion Basics 12:31
      • 3.1 Motion Basics11:40
      • 3.2 Trajectories00:51
    • Module 4 - Hierarchies 45:57
      • 4.1 Hierarchies00:50
      • 4.2 Adjust and Pivot05:08
      • 4.3 Inverse Kinimatics02:31
      • 4.5 Object Parameters05:49
      • 4.6 Rotational Joints04:58
      • 4.7 Link Info02:14
      • 4.8 Links19:35
      • 4.9 Links Plus Animation04:52
    • Module 5 - Animate a Robot Arm 40:45
      • 5.1 Animate a Robot Arm06:58
      • 5.2 Animated Robot Arm10:46
      • 5.3 Robot Arm Limits09:37
      • 5.4 Robot Arm Damper07:02
      • 5.5 Robot Arm IK06:22
    • Module 6 - Bone Systems 24:21
      • 6.1 Bone Systems02:21
      • 6.2 Bone Tools - Part 109:42
      • 6.3 Bone Tools - Part 212:18
    • Module 7 - Inverse Kinimatics Solvers 46:53
      • 7.1 Inverse Kinimatics Solvers04:02
      • 7.2 HI Solver02:34
      • 7.3 HI Solver Parameters07:22
      • 7.4 HI Solver Properties03:48
      • 7.5 HI Display Options02:18
      • 7.6 PRS Key Info00:32
      • 7.7 HD Solver04:29
      • 7.8 HD Solver Parameters03:51
      • 7.9 HD Sliding Joint02:17
      • 7.10 IK Limb Solver02:10
      • 7.11 IK Spline Solver03:04
      • 7.12 IK Spline Solver - Part 202:30
      • 7.13 Bone Creation03:47
      • 7.14 Sliding Rotational Joints04:09
    • Module 8 - Introduction to Rigs 50:51
      • 8.1 Introduction to Rigs12:24
      • 8.2 Leg Rig Left07:31
      • 8.3 Leg Rig Right07:31
      • 8.4 Arm Rig10:22
      • 8.5 Body Rig08:02
      • 8.6 Body Rig - Color05:01
    • Module 9 - Animation Constraints Controllers 49:44
      • 9.1 Animation Constraints Controllers00:40
      • 9.2 Attachment06:42
      • 9.3 Surface04:25
      • 9.4 Path15:22
      • 9.5 Position05:17
      • 9.6 Link06:45
      • 9.7 Lookat Piston02:17
      • 9.8 Lookat06:33
      • 9.9 Orientation01:43
    • Module 10 - Object Controllers 14:25
      • 10.1 Object Controllers06:40
      • 10.2 Wiring Gears07:45
    • Module 11 - Track View Tool 42:57
      • 11.1 Track View Tool01:10
      • 11.2 Interface01:30
      • 11.3 Mode Controller11:14
      • 11.4 Key Curve Time Option12:25
      • 11.5 Display View06:30
      • 11.6 Curve Toolbar03:47
      • 11.7 Dope Toolbar01:47
      • 11.8 Animate A Tank Track04:34
    • Module 1 - Introduction ToThe Course 00:27
      • 1.1 Introduction00:27
    • Module 2 - Introduction To Mudbox 05:54
      • 2.1 The Interface Part 100:53
      • 2.2 The Interface Part 203:40
      • 2.3 Navigation01:21
    • Module 3 - The Main Menu 44:39
      • 3.1 File Menu03:23
      • 3.2 Edit Menu03:54
      • 3.3 Create Menu06:21
      • 3.4 Mesh Menu07:11
      • 3.5 Set Topological Axis01:12
      • 3.6 Curves Menu07:05
      • 3.7 Maps Menu01:42
      • 3.8 Windows Menu02:28
      • 3.9 Windows Preferences10:06
      • 3.10 Help Menu01:17
    • Module 4 - Mudbox Sculpting Basics 24:43
      • 4.1 Tool Trays01:02
      • 4.2 Sculpt02:27
      • 4.3 Smooth01:16
      • 4.4 Grab01:32
      • 4.5 Pinch01:50
      • 4.6 Flatten01:05
      • 4.7 Foamy01:04
      • 4.8 Spray01:07
      • 4.9 Repeating02:17
      • 4.10 Imprint00:57
      • 4.11 Wax01:16
      • 4.12 Scrape00:45
      • 4.13 Filling00:30
      • 4.14 Knife00:41
      • 4.15 Smearing00:40
      • 4.16 Bulging00:41
      • 4.17 Contrast01:08
      • 4.18 Freezing02:04
      • 4.19 Mask01:18
      • 4.20 Eraser01:03
    • Module 5 - Mudbox Painting Basics 13:56
      • 5.1 Paint Brush02:52
      • 5.2 Projection03:29
      • 5.3 Color Picker01:19
      • 5.4 Airbrushing00:46
      • 5.5 Pencil00:23
      • 5.6 Paint Erase00:33
      • 5.7 Clone Brush00:39
      • 5.8 Dry Brush00:56
      • 5.9 Selecting Facial Features00:44
      • 5.10 Selecting Objects00:24
      • 5.11 Transform Tools01:51
    • Module 6 - Advanced Mudbox Techniques 27:33
      • 6.1 Stamp08:23
      • 6.2 Stencil05:10
      • 6.3 Falloff02:39
      • 6.4 Material Presets03:55
      • 6.5 Lighting Presets05:45
      • 6.6 Camera Bookmarks01:41
    • Module 7 - Layers And Filters 26:10
      • 7.1 Layers16:49
      • 7.2 Object List04:24
      • 7.3 Viewport Filters04:57
    • Module 8 - Sculpture Extraction 23:08
      • 8.1 Normal Map Extraction10:52
      • 8.2 Displacement Map Extraction03:36
      • 8.3 Ambient Map Extraction06:35
      • 8.4 Using The Displacement Map02:05
    • Module 9 - Example Mudbox Projects 3:34:16
      • 9.1 Example 130:32
      • 9.2 Example 213:19
      • 9.3 Example 308:16
      • 9.4 Example 404:10
      • 9.5 Example 514:21
      • 9.6 Example 623:53
      • 9.7 Example 703:36
      • 9.8 Example 802:38
      • 9.9 Example 907:38
      • 9.10 Example 1016:05
      • 9.11 Example 1115:30
      • 9.12 Example 1237:50
      • 9.13 Example 1309:33
      • 9.14 Example 1424:12
      • 9.15 Example 1501:54
      • 9.16 Example 1600:49
    • Create Stunning Promo Videos In 30 Minutes Or Less 39:20
      • 1.1 Welcome00:19
      • 1.2 The Template We Will Be Using01:16
      • 1.3 See Some After Effects Template00:13
      • 1.4 iPad Template00:31
      • 1.5 White Space Template00:38
      • 1.6 Pop Up Book Template00:56
      • 1.7 Installing After Effects02:48
      • 1.8 Opening A Template03:14
      • 1.9 Interactive Tour Of After Effects00:30
      • 1.10 Introduction To After Effects03:35
      • 1.11 Editing Text05:59
      • 1.12 Changing Font Sizes And Moving Text02:21
      • 1.13 Adding Images04:23
      • 1.14 Adding Video04:01
      • 1.15 Adding A Logo02:59
      • 1.16 Rendering Your Video02:42
      • 1.17 Post Production Help02:55
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Reviews

The training not only had the best quality content but also touched upon the right examples. Overall very informative

This course is best suited for all who are looking to gain a firm grounding in the field of animation. Highly recommended

This course has helped me to understand the technicalities of 2d and 3d animation software and create animations like a pro. Thank you Simplilearn

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  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.