Course description

  • What is this course about?

    Game development for Non-Coders Suite is a comprehensive training program that imparts the basics of Unity system as well as Unity scripting for 3D game development. Participants will be able to create real-time games upon completion of this course. With the growing video gaming craze businesses across the globe are acutely seeking proficient 3D game developers.

    This training program enables the participant to design 2D and 3D animation using Unity system. This game development system enables the professionals to develop the game once and publish it anywhere. Unity is an ecosystem of services and tools that is designed for building successful businesses by creating interactive content and multi-platform games.

    Game development for Non-Coders Suite can be taken up by anyone and any type of prior coding background is not required.

  • What learning benefits do you get from Simplilearn’s training?

    Here are some of the major learning benefits that come with this training program:
    • The training entails HTML5 Mobile Game Development by Example - Educational Game and HTML5 Mobile Game Development by Example -Veggies vs Zombies. These enable the candidates to create modest 2D games for mobile, web and other devices.
    • Creating Animations in 3D Studio Max training guide the candidates to create simple animations using the software 3D Studio by Autodesk.
    • Biped Animation with Character Studios (3ds Max) imparts the participants with various tools of Character Studio and to use Biped for building and animating skeletal armatures.
    • Make HTML5 Games with No Coding Required training included in this suite enables the participant to easily translate great ideas into games.

  • What are the career benefits in-store for you?

    With the constant advancement in gaming technology and continuous change in game development and designing techniques, the demand for trained game developers is on a constant rise. Here are some of the major career benefits that come with this training program:
    • Average salary for trained game developers can be as high as $100,665. Source: payscale.com (http://www.payscale.com/research/US/Job=Video_Game_Designer/Salary)
    • With the constant rise in the number of 3D games employers across the globe are seeking competent 3D game developers.
    • As organizations seek trained 3D game developers, trained professionals have an edge over their non-trained counterparts.
    • 3D Game Development suite provides practical knowledge on developing highly exotic 3D games.

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • 01 - Make HTML5 Games From Scratch With No Coding Required

      3:26:14
      • 1.1 Introduction To The Course Welcome
        04:06
      • 1.2 General Interface
        05:39
      • 1.3 Insert A Sprite
        01:54
      • 1.4 Sprite Properties
        03:53
      • 1.5 Adding Movement To A Sprite
        02:29
      • 1.6 Adding Borders
        03:48
      • 1.7 Edge And Origin
        01:02
      • 1.8 Learn How To Scroll To A Sprite
        01:57
      • 1.9 Adding A Background
        02:01
      • 1.10 Adding Layers
        02:08
      • 1.11 Adding Text To Your Game
        03:17
      • 1.12 Snapping To The Grid
        00:25
      • 1.13 Setting The Sprite Size
        06:10
      • 1.14 Learning More About Events
        03:11
      • 1.15 How To Rotate Your Sprite
        00:46
      • 1.16 How To Rotate Your Sprite With An Event
        04:24
      • 1.17 Rotate To An Angle
        04:14
      • 1.18 How To Set An Angle
        00:43
      • 1.19 How To Shake The Camera
        02:47
      • 1.20 Setting Opacity With Events
        01:10
      • 1.21 Setting Is Visible With Events
        00:47
      • 1.22 How To Destroy An Object With An Event
        01:41
      • 1.23 How To Spawn An Object And Basic Bullet Use
        07:03
      • 1.24 Bullets Part 2
        04:34
      • 1.25 Destroying The Projectile
        02:40
      • 1.26 Setting The Projectile s Origin
        03:24
      • 1.27 Rotate Towards Mouseclick
        01:42
      • 1.28 Move Sprite Towards Mouseclick
        01:26
      • 1.29 Introduction To Variables
        02:12
      • 1.30 Implementing Variables Rotate Sprite To Mouse
        05:31
      • 1.31 Speed Run How To Implement Everything
        06:23
      • 1.32 How To Pin Objects To Other Objects
        02:40
      • 1.33 Making Objects Solid
        01:05
      • 1.34 Collision Masks And Solid Objects
        02:03
      • 1.35 How To Use Wordwrap
        02:01
      • 1.36 Adding Car Properties To Your Sprite
        00:48
      • 1.37 How To Make A Heads Up Display (HUD)
        04:13
      • 1.38 Paralax Scrolling
        03:07
      • 1.39 Hiding Layers On Demand
        01:02
      • 1.40 More Layer Properties
        02:10
      • 1.41 How To Move To Co Ordinates And Objects
        04:33
      • 1.42 How To Move Layers
        03:45
      • 1.43 How To Change The Background Color
        02:25
      • 1.44 Changing The Background Color With A Tiled Background
        02:30
      • 1.45 Adding A Spotlight Effect
        06:34
      • 1.46 Adding Text Boxes
        00:51
      • 1.47 Adding Buttons To Your Game
        01:30
      • 1.48 Changing Text With Buttons
        05:02
      • 1.49 Append Text Feature
        02:12
      • 1.50 Adding A Variable To Your Textbox
        01:58
      • 1.51 Constantly Update Your Textbox With Text
        01:54
      • 1.52 Adding Sound To Your Game
        03:13
      • 1.53 Thoughts About Making An Easy Game
        08:47
      • 1.54 Thoughts On Making An Easy Game Part 2
        03:15
      • 1.55 Making An Easy Game Part 3
        05:08
      • 1.56 Finishing The Easy Game Part 4
        03:13
      • 1.57 Recap On What We Have Done So Far
        05:27
      • 1.58 Simple Physics
        02:22
      • 1.59 Add Spawning And Collision
        04:30
      • 1.60 Physics Properties
        05:17
      • 1.61 Applying A Force To A Physical Object
        03:22
      • 1.62 Applying A Force To An Angle
        01:00
      • 1.63 Applying A Force To A Position
        01:13
      • 1.64 Applying A Velocity
        02:02
      • 1.65 Adding Torque To Your Object
        00:58
      • 1.66 Adding Angular Velocity To Your Object
        01:14
      • 1.67 Applying Torque Towards An Angle
        01:14
      • 1.68 Applying Torque Towards A Position
        00:56
      • 1.69 How To Create A Revolute Joint
        01:37
      • 1.70 How To Make A Tiled Background
        03:44
      • 1.71 How To Make A Scrolling Background
        01:52
    • 02 - Make HTML5 Games From Scratch With No Coding Required - Part 2

      6:57:05
      • 2.1 Project goals and planning
        03:13
      • 2.2 Making a simple production spec
        07:54
      • 2.3 Adding the player and controls
        05:21
      • 2.4 Adding wall collisions
        02:52
      • 2.5 Tweaking the player controls
        02:23
      • 2.6 Adding projectiles
        04:26
      • 2.7 Adding a spread projectile
        08:49
      • 2.8 Adding debug features to your game
        03:03
      • 2.9 Adding a beam part 1
        03:05
      • 2.10 Adding a beam part 2
        03:53
      • 2.11 Adding homing projectiles
        05:27
      • 2.12 Fixing the homing projectile bug
        01:28
      • 2.13 How to make the enemies move towards the target
        03:11
      • 2.14 Adding the projectile enemy collision
        03:27
      • 2.15 Adding Spawining Objects
        02:01
      • 2.16 Adding the random function to the timer
        01:15
      • 2.17 Adding a score modifier
        05:36
      • 2.18 Adding in Scores and HUD
        06:46
      • 2.19 Adding the lives to the HUD
        02:43
      • 2.20 Adding the losing lives functionality
        02:30
      • 2.21 Adding the weapons type to HUD
        06:41
      • 2.22 Adding Powerups to your game
        07:45
      • 2.23 Adding points powerups to the game
        06:52
      • 2.24 Adding Weapons Select
        12:50
      • 2.25 Adding Beam powerup
        08:38
      • 2.26 Adding homing Powerup
        05:38
      • 2.27 Making a menu
        05:34
      • 2.28 Adding functionality to the menus
        05:40
      • 2.29 Setting up a game over screen
        04:50
      • 2.30 Adding some game over logic
        01:48
      • 2.31 Final Thoughts of the game before art
        04:05
      • 2.32 Intoduction to adobe illustrator and talking about aesthetic values
        09:38
      • 2.33 Making a simple scene
        13:41
      • 2.34 Adding gradients to you game
        07:34
      • 2.35 Resizing the image to fit the gameplay
        05:18
      • 2.36 Adding Snow to the mountains
        08:59
      • 2.37 Adding Shadding to the mountain
        12:30
      • 2.38 Adding Clouds
        11:56
      • 2.39 Adding some trees
        22:14
      • 2.40 Fixing the trees
        04:22
      • 2.41 Adding the trunks to the foreground trees
        04:44
      • 2.42 Adding the canopy to the trees in the foreground
        04:56
      • 2.43 Starting our bee character
        05:50
      • 2.44 Continuing the bee character part 2
        06:36
      • 2.45 Making a bee part 3
        03:51
      • 2.46 Adding more detail to the bee
        08:50
      • 2.47 Adding legs to the bee - WITH SOUND
        08:38
      • 2.48 Adding Wings to the bee
        04:23
      • 2.49 Completing the bee and talking about design
        03:56
      • 2.50 Creating the wasp
        04:41
      • 2.51 Creating the wasp part 2
        06:42
      • 2.52 Adding more detail to the wasp
        08:34
      • 2.53 Adding Detail to the eye
        06:42
      • 2.54 Adding detail to the mouth
        09:50
      • 2.55 Adding the Arms
        16:48
      • 2.56 Adding the wings to the wasp
        07:52
      • 2.58 Talking about the text and the design
        07:15
      • 2.59 Making Powerups
        11:10
      • 2.60 Making the rest of the powerups part 2
        02:52
      • 2.61 Making the projectile
        05:19
      • 2.62 Making the beam weapon part 1
        01:24
      • 2.63 Making the beam weapon's spark part 2
        05:49
      • 2.64 Making the title Screen
        08:01
      • 2.65 Adding detail to the title screen
        10:34
      • 2.66 Finishing the title screen
        05:52
    • 03 - Make HTML5 Games From Scratch With No Coding Required - Part 3

      4:54:22
      • 3.1 Finishing the cards
        04:32
      • 3.2 Setting up the instruction screen
        04:11
      • 3.3 Making the bee animation
        09:34
      • 3.4 Making the wasp animation
        08:58
      • 3.5 Making the spark animation
        03:19
      • 3.6 Exporting Images
        13:01
      • 3.7 Setting up the instruction screen
        02:34
      • 3.8 Setting Up the menu screen
        04:46
      • 3.9 Setting up the highscore screen
        03:11
      • 3.10 Adding the art to the game screen
        03:19
      • 3.11 Adding the images to the game screen
        03:39
      • 3.12 Setting up the text in the game
        01:59
      • 3.13 Making the scrolling background
        17:16
      • 3.14 Fixing some illustrator and graphic problems
        15:27
      • 3.15 Adding the animation to the bee and the wasp
        02:21
      • 3.16 Adding the animation spark to the beam
        08:37
      • 3.17 Talking about the project and adding sound effects
        05:03
      • 3.18 Making the projectile sound effect
        04:53
      • 3.19 Making the spread projectile
        02:23
      • 3.20 Making the homing projectile
        04:35
      • 3.21 Making the beam sound effect
        05:40
      • 3.22 Making the wasp death sound
        04:12
      • 3.23 Making the bee hit sound
        02:43
      • 3.24 Talking about the music and adding our first beat
        05:13
      • 3.25 Adding the bass line
        03:34
      • 3.26 Adding the melody
        09:20
      • 3.27 Finishing the Song
        09:02
      • 3.28 Making the game over music
        01:19
      • 3.29 Adding the bass line to the game over music
        04:19
      • 3.30 Adding the melody
        04:24
      • 3.31 Adding the melody to the game over music
        08:59
      • 3.32 Making the drums more interesting in the game over music.
        03:39
      • 3.33 Composing the main music
        03:25
      • 3.34 Composing the bassline
        05:51
      • 3.35 Picking the synthsizers
        12:27
      • 3.36 Comosing the pre melody
        03:17
      • 3.37 Composing the A melody
        08:08
      • 3.38 Composing the B melody
        07:23
      • 3.39 Making the song a little more interesting
        05:50
      • 3.40 Adding the form the to song
        05:00
      • 3.41 Adding an intro to the song
        07:32
      • 3.42 Making the drums more interesting
        06:28
      • 3.43 Adding cymbals and finishing the song
        09:32
      • 3.44 Mixing your music
        05:17
      • 3.45 Making a powerup Sound effect
        01:08
      • 3.46 Making the second powerup sound effect
        01:06
      • 3.47 Adding the music to the game
        04:50
      • 3.48 Correcting the music coding errors
        03:55
      • 3.49 Correcting a music logic problem
        02:28
      • 3.50 Adding sound effects part 1
        06:55
      • 3.51 Adding sound effects part 2
        03:51
      • 3.52 Mixing your audio in the engine
        03:57
    • 04 - Make HTML5 Games From Scratch With No Coding Required - Part 4

      1:45:11
      • 4.1 Adding a difficulty curve
        16:01
      • 4.2 Adding a difficulty curve part 2
        02:59
      • 4.3 Making the game more fun
        06:07
      • 4.4 Adding high scores and polishing the game
        06:12
      • 4.5 Making the icons for the chrome store
        14:50
      • 4.6 Making the 16x16 icon
        02:53
      • 4.7 Making the banners 1280 and 440
        10:50
      • 4.8 Packing your game for the chrome store
        05:49
      • 4.9 Final steps of publishing to the chrome store
        09:32
      • 4.10 Final steps of publishing to the chrome store
        01:05
      • 4.11 Setting up the facebook game
        03:28
      • 4.12 Adding a facebook login
        04:02
      • 4.13 Publishing your score to your facebook
        03:30
      • 4.14 Exporting your HTML 5 webpage
        01:46
      • 4.15 Setting canvas URL in facebook
        02:44
      • 4.16 Resizing your icon
        02:56
      • 4.17 Finalizing your facebook game
        02:31
      • 4.18 Final thoughts of Bees versus wasps
        07:56
    • 05 - Make HTML5 Games From Scratch With No Coding Required - Part 5

      44:27
      • 5.1 Families
        08:20
      • 5.2 Famillies part 2
        02:55
      • 5.3 Particles Part 1
        01:08
      • 5.4 Particles and rotation
        01:39
      • 5.5 Adding the particles to the mouse
        01:05
      • 5.6 How to rotate the particles manually
        01:21
      • 5.7 Particle Spawn Rate
        00:56
      • 5.9 Particle spray cones
        02:38
      • 5.10 One Shot versus continuous spray
        01:15
      • 5.11 Setting values in the event sheet
        01:36
      • 5.12 Changing the image
        01:49
      • 5.13 Particle speed and art verus technical
        02:31
      • 5.14 Setting the particle size
        01:22
      • 5.15 Particle Opacity
        01:07
      • 5.16 Particle Growth Rate
        01:20
      • 5.17 X and Y randomizer
        01:56
      • 5.18 Speed Randomizer
        01:13
      • 5.19 Size Randomizer
        01:09
      • 5.20 Growth Rate randomizer
        02:05
      • 5.21 Particle Acceleration
        01:18
      • 5.22 Angle randomizer
        01:46
      • 5.23 Particle Gravity
        02:00
      • 5.24 Speed Randomizer
        01:15
      • 5.25 Opacity Randomizer
        00:43
    • Module 1 - Introduction to the Course

      00:23
      • 1.1 Introduction to the Course
        00:23
    • Module 2 - Animation Basics

      35:54
      • 2.1 Animation Basics
        14:19
      • 2.2 Time Controls
        04:13
      • 2.3 Time Display
        01:38
      • 2.4 Frame Rate
        01:40
      • 2.5 Time Configuration - Playback
        03:15
      • 2.6 Time Configuration - Animation
        03:31
      • 2.7 Time Configuration - Key Steps
        01:27
      • 2.8 Time Slider
        05:51
    • Module 3 - Motion Basics

      12:31
      • 3.1 Motion Basics
        11:40
      • 3.2 Trajectories
        00:51
    • Module 4 - Hierarchies

      45:57
      • 4.1 Hierarchies
        00:50
      • 4.2 Adjust and Pivot
        05:08
      • 4.3 Inverse Kinimatics
        02:31
      • 4.5 Object Parameters
        05:49
      • 4.6 Rotational Joints
        04:58
      • 4.7 Link Info
        02:14
      • 4.8 Links
        19:35
      • 4.9 Links Plus Animation
        04:52
    • Module 5 - Animate a Robot Arm

      40:45
      • 5.1 Animate a Robot Arm
        06:58
      • 5.2 Animated Robot Arm
        10:46
      • 5.3 Robot Arm Limits
        09:37
      • 5.4 Robot Arm Damper
        07:02
      • 5.5 Robot Arm IK
        06:22
    • Module 6 - Bone Systems

      24:21
      • 6.1 Bone Systems
        02:21
      • 6.2 Bone Tools - Part 1
        09:42
      • 6.3 Bone Tools - Part 2
        12:18
    • Module 7 - Inverse Kinimatics Solvers

      46:53
      • 7.1 Inverse Kinimatics Solvers
        04:02
      • 7.2 HI Solver
        02:34
      • 7.3 HI Solver Parameters
        07:22
      • 7.4 HI Solver Properties
        03:48
      • 7.5 HI Display Options
        02:18
      • 7.6 PRS Key Info
        00:32
      • 7.7 HD Solver
        04:29
      • 7.8 HD Solver Parameters
        03:51
      • 7.9 HD Sliding Joint
        02:17
      • 7.10 IK Limb Solver
        02:10
      • 7.11 IK Spline Solver
        03:04
      • 7.12 IK Spline Solver - Part 2
        02:30
      • 7.13 Bone Creation
        03:47
      • 7.14 Sliding Rotational Joints
        04:09
    • Module 8 - Introduction to Rigs

      50:51
      • 8.1 Introduction to Rigs
        12:24
      • 8.2 Leg Rig Left
        07:31
      • 8.3 Leg Rig Right
        07:31
      • 8.4 Arm Rig
        10:22
      • 8.5 Body Rig
        08:02
      • 8.6 Body Rig - Color
        05:01
    • Module 9 - Animation Constraints Controllers

      49:44
      • 9.1 Animation Constraints Controllers
        00:40
      • 9.2 Attachment
        06:42
      • 9.3 Surface
        04:25
      • 9.4 Path
        15:22
      • 9.5 Position
        05:17
      • 9.6 Link
        06:45
      • 9.7 Lookat Piston
        02:17
      • 9.8 Lookat
        06:33
      • 9.9 Orientation
        01:43
    • Module 10 - Object Controllers

      14:25
      • 10.1 Object Controllers
        06:40
      • 10.2 Wiring Gears
        07:45
    • Module 11 - Track View Tool

      42:57
      • 11.1 Track View Tool
        01:10
      • 11.2 Interface
        01:30
      • 11.3 Mode Controller
        11:14
      • 11.4 Key Curve Time Option
        12:25
      • 11.5 Display View
        06:30
      • 11.6 Curve Toolbar
        03:47
      • 11.7 Dope Toolbar
        01:47
      • 11.8 Animate A Tank Track
        04:34
    • Module 1 - Introduction to the Course and the Biped

      02:11
      • 1.1 Introduction to the Course and the Biped
        02:11
    • Module 2 - Biped Rollout Basics

      54:18
      • 2.1 Biped Rollout Basics
        06:40
      • 2.2 Figure Mode
        22:52
      • 2.3 Additional Notes
        01:23
      • 2.4 Footstep Mode
        08:46
      • 2.5 Multiple Footsteps
        14:37
    • Module 3 - Game Animation Basics

      25:41
      • 3.1 Game Animation Basics
        04:46
      • 3.2 Forward Walk
        06:59
      • 3.3 Sidestep
        07:25
      • 3.4 Backwards Walk
        03:27
      • 3.5 Running
        03:04
    • Module 4 - More Rollouts

      17:02
      • 4.1 More Rollouts
        05:09
      • 4.2 Quaternion Euler Rollout
        00:58
      • 4.3 Twist Poses Rollout
        05:45
      • 4.4 Bend Links Rollout
        05:10
    • Module 5 - Key Info Rollout

      1:00:29
      • 5.1 Key Info Rollout
        04:05
      • 5.2 TCB Rollout Part 1
        02:22
      • 5.3 TCB Rollout Part 2
        01:50
      • 5.4 IK Rollout
        03:24
      • 5.5 Footplant example
        04:50
      • 5.6 Hand Plant Example
        05:17
      • 5.7 Hoverboard Example
        08:49
      • 5.8 Weapon Example
        05:05
      • 5.9 Head
        04:42
      • 5.10 Body
        01:23
      • 5.11 Body Balance Factor
        01:49
      • 5.12 Ballistic Tension
        02:06
      • 5.13 Rubber Band Mode
        01:35
      • 5.14 Prop Group
        08:29
      • 5.15 Hand Switch
        04:43
    • Module 6 - Keyframing Tools

      44:42
      • 6.1 Keyframing Tools
        09:04
      • 6.2 Assign Controller
        03:00
      • 6.3 Assign Controller
        12:24
      • 6.4 Layers Rollout
        09:59
      • 6.5 Retargeting
        01:38
      • 6.6 Motion Capture Rollout
        07:21
      • 6.7 Dynamics Adaption Rollout
        01:16
    • Module 7 - Skin Modification

      39:25
      • 7.1 Skin Modification
        00:41
      • 7.2 Skin Parameters
        21:59
      • 7.3 Rollout Display
        01:56
      • 7.4 Mirroring
        03:30
      • 7.5 Advanced Rollouts
        05:57
      • 7.6 Morph Angle Deformer
        05:22
    • Module 1 - Introduction to the Course

      00:50
      • 1.1 Introduction to the Course
        00:50
    • Module 2 - 2D Animation Basics

      09:20
      • 2.1 2D Animation Basics
        09:20
    • Module 3 - Animation of a Moving Ball

      30:13
      • 3.1 Animation of a Moving Ball
        30:13
    • Module 4 - The Walk Cycle of a Character

      2:38:49
      • 4.1 The Walk Cycle of a Character
        49:34
      • 4.2 Walking Animation Part 2
        21:31
      • 4.3 Sprite Sheets
        10:34
      • 4.4 Rough Run Cycle
        31:55
      • 4.5 Completing Your Character
        45:15
    • Module 5 - Keying, Posing and Timing

      2:55:46
      • 5.1 Keying, Posing and Timing
        09:32
      • 5.2 Motion Flow with Sound
        17:29
      • 5.3 Rough Figure
        56:05
      • 5.4 Final Figure
        1:32:40
    • Section 1 - Start Your Engines

      16:26
      • 1.1 Introduction
        04:46
      • 1.2 HTML 5 Quintus Basics
        11:40
    • Section 2 - Course Project

      2:08:31
      • 2.1 Sprites Loading
        10:04
      • 2.2 Zombie Class
        04:12
      • 2.3 Collision And Physics
        06:10
      • 2.4 Accessing The Game Loop
        05:20
      • 2.5 Game UI
        05:43
      • 2.6 Modules
        09:51
      • 2.7 Touching The Sun
        06:52
      • 2.8 Game State Variables
        05:00
      • 2.9 Gameplay Module
        07:26
      • 2.10 Random Sun Generation
        08:32
      • 2.11 Plants
        09:39
      • 2.12 Shooting Plants
        07:18
      • 2.14 Explosive Chillis
        01:46
      • 2.15 Sunflowers
        03:40
      • 2.16 Loading Levels From Json Files
        09:14
      • 2.17 Plant Buttons
        12:18
      • 2.18 Audio
        08:46
      • 2.19 Multilevel Game
        06:40
    • Section 3 - Course Summary

      03:58
      • 3.1 Course Summary
        03:58
    • Section 1 - Start Your Engines

      16:11
      • 1.1 Intoduction
        04:31
      • 1.2 Html 5 Quintus Basics
        11:40
    • Section 2 - Course Project

      1:47:49
      • 2.1 Structure Loading Assets
        07:37
      • 2.2 Stages Scenes and Layers
        06:49
      • 2.3 Sprites
        06:20
      • 2.4 Collision Detection
        05:14
      • 2.5 Viewport Camera
        06:29
      • 2.6 The Rivals
        07:56
      • 2.7 The Princess
        07:48
      • 2.8 Game Over
        12:23
      • 2.9 Level Options
        07:52
      • 2.10 UI Module
        06:46
      • 2.11 Game States and Question Generation
        07:17
      • 2.12 Number Buttons
        07:23
      • 2.13 Answer Area
        03:14
      • 2.14 Checking the Answer
        09:32
      • 2.15 Adding Sound
        05:09
    • Section 3 - Course Summary

      06:04
      • 3.1 Course Summary
        06:04
    • Hacking Game Development

      1:21:48
      • 1.1 HACKING GAME DEVELOPMENT
        00:43
      • 1.2 Modeling, Rigging and Animating Your Assets
        06:34
      • 1.3 Importing Assets
        08:43
      • 1.4 Mecanim Animation System
        16:11
      • 1.5 Shuriken Particle System
        11:57
      • 1.6 Sound
        04:39
      • 1.7 Assembling Our Level
        08:29
      • 1.8 Bringing Your Game to Life with Code
        22:36
      • 1.9 Compiling Your Game
        01:56
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Reviews

Jonathan Clark
Jonathan Clark

This is definitely an interesting course for getting a hang of how to develop games. I thoroughly enjoyed it and recommend it to all who have strong interest in this field

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Ian Cassidy
Ian Cassidy

This is a great course with meticulously reviewed content. The course has stepped up my confidence to demonstrate my knowledge in the game development field

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Andy Bissell
Andy Bissell

The lessons are high quality and show how to develop games in a structured way

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