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  • 7 complete game development courses
  • No coding skills required
  • HTML5 game development
  • Game character animations in 3DS Max
  • Build an educational game and Veggies vs Zombies game
  • Course Completion Certificate

Course description

  • What is this course about?

    Game development for Non-Coders Suite is a comprehensive training program that imparts the basics of Unity system as well as Unity scripting for 3D game development. Participants will be able to create real-time games upon completion of this course. With the growing video gaming craze businesses across the globe are acutely seeking proficient 3D game developers.

    This training program enables the participant to design 2D and 3D animation using Unity system. This game development system enables the professionals to develop the game once and publish it anywhere. Unity is an ecosystem of services and tools that is designed for building successful businesses by creating interactive content and multi-platform games.

    Game development for Non-Coders Suite can be taken up by anyone and any type of prior coding background is not required.

  • What learning benefits do you get from Simplilearn’s training?

    Here are some of the major learning benefits that come with this training program:
    • The training entails HTML5 Mobile Game Development by Example - Educational Game and HTML5 Mobile Game Development by Example -Veggies vs Zombies. These enable the candidates to create modest 2D games for mobile, web and other devices.
    • Creating Animations in 3D Studio Max training guide the candidates to create simple animations using the software 3D Studio by Autodesk.
    • Biped Animation with Character Studios (3ds Max) imparts the participants with various tools of Character Studio and to use Biped for building and animating skeletal armatures.
    • Make HTML5 Games with No Coding Required training included in this suite enables the participant to easily translate great ideas into games.

  • What are the career benefits in-store for you?

    With the constant advancement in gaming technology and continuous change in game development and designing techniques, the demand for trained game developers is on a constant rise. Here are some of the major career benefits that come with this training program:
    • Average salary for trained game developers can be as high as $100,665. Source: payscale.com (http://www.payscale.com/research/US/Job=Video_Game_Designer/Salary)
    • With the constant rise in the number of 3D games employers across the globe are seeking competent 3D game developers.
    • As organizations seek trained 3D game developers, trained professionals have an edge over their non-trained counterparts.
    • 3D Game Development suite provides practical knowledge on developing highly exotic 3D games.

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • 01 - Make HTML5 Games From Scratch With No Coding Required 3:26:14
      • 1.1 Introduction To The Course Welcome04:06
      • 1.2 General Interface05:39
      • 1.3 Insert A Sprite01:54
      • 1.4 Sprite Properties03:53
      • 1.5 Adding Movement To A Sprite02:29
      • 1.6 Adding Borders03:48
      • 1.7 Edge And Origin01:02
      • 1.8 Learn How To Scroll To A Sprite01:57
      • 1.9 Adding A Background02:01
      • 1.10 Adding Layers02:08
      • 1.11 Adding Text To Your Game03:17
      • 1.12 Snapping To The Grid00:25
      • 1.13 Setting The Sprite Size06:10
      • 1.14 Learning More About Events03:11
      • 1.15 How To Rotate Your Sprite00:46
      • 1.16 How To Rotate Your Sprite With An Event04:24
      • 1.17 Rotate To An Angle04:14
      • 1.18 How To Set An Angle00:43
      • 1.19 How To Shake The Camera02:47
      • 1.20 Setting Opacity With Events01:10
      • 1.21 Setting Is Visible With Events00:47
      • 1.22 How To Destroy An Object With An Event01:41
      • 1.23 How To Spawn An Object And Basic Bullet Use07:03
      • 1.24 Bullets Part 204:34
      • 1.25 Destroying The Projectile02:40
      • 1.26 Setting The Projectile s Origin03:24
      • 1.27 Rotate Towards Mouseclick01:42
      • 1.28 Move Sprite Towards Mouseclick01:26
      • 1.29 Introduction To Variables02:12
      • 1.30 Implementing Variables Rotate Sprite To Mouse05:31
      • 1.31 Speed Run How To Implement Everything06:23
      • 1.32 How To Pin Objects To Other Objects02:40
      • 1.33 Making Objects Solid01:05
      • 1.34 Collision Masks And Solid Objects02:03
      • 1.35 How To Use Wordwrap02:01
      • 1.36 Adding Car Properties To Your Sprite00:48
      • 1.37 How To Make A Heads Up Display (HUD)04:13
      • 1.38 Paralax Scrolling03:07
      • 1.39 Hiding Layers On Demand01:02
      • 1.40 More Layer Properties02:10
      • 1.41 How To Move To Co Ordinates And Objects04:33
      • 1.42 How To Move Layers03:45
      • 1.43 How To Change The Background Color02:25
      • 1.44 Changing The Background Color With A Tiled Background02:30
      • 1.45 Adding A Spotlight Effect06:34
      • 1.46 Adding Text Boxes00:51
      • 1.47 Adding Buttons To Your Game01:30
      • 1.48 Changing Text With Buttons05:02
      • 1.49 Append Text Feature02:12
      • 1.50 Adding A Variable To Your Textbox01:58
      • 1.51 Constantly Update Your Textbox With Text01:54
      • 1.52 Adding Sound To Your Game03:13
      • 1.53 Thoughts About Making An Easy Game08:47
      • 1.54 Thoughts On Making An Easy Game Part 203:15
      • 1.55 Making An Easy Game Part 305:08
      • 1.56 Finishing The Easy Game Part 403:13
      • 1.57 Recap On What We Have Done So Far05:27
      • 1.58 Simple Physics02:22
      • 1.59 Add Spawning And Collision04:30
      • 1.60 Physics Properties05:17
      • 1.61 Applying A Force To A Physical Object03:22
      • 1.62 Applying A Force To An Angle01:00
      • 1.63 Applying A Force To A Position01:13
      • 1.64 Applying A Velocity02:02
      • 1.65 Adding Torque To Your Object00:58
      • 1.66 Adding Angular Velocity To Your Object01:14
      • 1.67 Applying Torque Towards An Angle01:14
      • 1.68 Applying Torque Towards A Position00:56
      • 1.69 How To Create A Revolute Joint01:37
      • 1.70 How To Make A Tiled Background03:44
      • 1.71 How To Make A Scrolling Background01:52
    • 02 - Make HTML5 Games From Scratch With No Coding Required - Part 2 6:57:05
      • 2.1 Project goals and planning03:13
      • 2.2 Making a simple production spec07:54
      • 2.3 Adding the player and controls05:21
      • 2.4 Adding wall collisions02:52
      • 2.5 Tweaking the player controls02:23
      • 2.6 Adding projectiles04:26
      • 2.7 Adding a spread projectile08:49
      • 2.8 Adding debug features to your game03:03
      • 2.9 Adding a beam part 103:05
      • 2.10 Adding a beam part 203:53
      • 2.11 Adding homing projectiles05:27
      • 2.12 Fixing the homing projectile bug01:28
      • 2.13 How to make the enemies move towards the target03:11
      • 2.14 Adding the projectile enemy collision03:27
      • 2.15 Adding Spawining Objects02:01
      • 2.16 Adding the random function to the timer01:15
      • 2.17 Adding a score modifier05:36
      • 2.18 Adding in Scores and HUD06:46
      • 2.19 Adding the lives to the HUD02:43
      • 2.20 Adding the losing lives functionality02:30
      • 2.21 Adding the weapons type to HUD06:41
      • 2.22 Adding Powerups to your game07:45
      • 2.23 Adding points powerups to the game06:52
      • 2.24 Adding Weapons Select12:50
      • 2.25 Adding Beam powerup08:38
      • 2.26 Adding homing Powerup05:38
      • 2.27 Making a menu05:34
      • 2.28 Adding functionality to the menus05:40
      • 2.29 Setting up a game over screen04:50
      • 2.30 Adding some game over logic01:48
      • 2.31 Final Thoughts of the game before art04:05
      • 2.32 Intoduction to adobe illustrator and talking about aesthetic values09:38
      • 2.33 Making a simple scene13:41
      • 2.34 Adding gradients to you game07:34
      • 2.35 Resizing the image to fit the gameplay05:18
      • 2.36 Adding Snow to the mountains08:59
      • 2.37 Adding Shadding to the mountain12:30
      • 2.38 Adding Clouds11:56
      • 2.39 Adding some trees22:14
      • 2.40 Fixing the trees04:22
      • 2.41 Adding the trunks to the foreground trees04:44
      • 2.42 Adding the canopy to the trees in the foreground04:56
      • 2.43 Starting our bee character05:50
      • 2.44 Continuing the bee character part 206:36
      • 2.45 Making a bee part 303:51
      • 2.46 Adding more detail to the bee08:50
      • 2.47 Adding legs to the bee - WITH SOUND08:38
      • 2.48 Adding Wings to the bee04:23
      • 2.49 Completing the bee and talking about design03:56
      • 2.50 Creating the wasp04:41
      • 2.51 Creating the wasp part 206:42
      • 2.52 Adding more detail to the wasp08:34
      • 2.53 Adding Detail to the eye06:42
      • 2.54 Adding detail to the mouth09:50
      • 2.55 Adding the Arms16:48
      • 2.56 Adding the wings to the wasp07:52
      • 2.58 Talking about the text and the design07:15
      • 2.59 Making Powerups11:10
      • 2.60 Making the rest of the powerups part 202:52
      • 2.61 Making the projectile05:19
      • 2.62 Making the beam weapon part 101:24
      • 2.63 Making the beam weapon's spark part 205:49
      • 2.64 Making the title Screen08:01
      • 2.65 Adding detail to the title screen10:34
      • 2.66 Finishing the title screen05:52
    • 03 - Make HTML5 Games From Scratch With No Coding Required - Part 3 4:54:22
      • 3.1 Finishing the cards04:32
      • 3.2 Setting up the instruction screen04:11
      • 3.3 Making the bee animation09:34
      • 3.4 Making the wasp animation08:58
      • 3.5 Making the spark animation03:19
      • 3.6 Exporting Images13:01
      • 3.7 Setting up the instruction screen02:34
      • 3.8 Setting Up the menu screen04:46
      • 3.9 Setting up the highscore screen03:11
      • 3.10 Adding the art to the game screen03:19
      • 3.11 Adding the images to the game screen03:39
      • 3.12 Setting up the text in the game01:59
      • 3.13 Making the scrolling background17:16
      • 3.14 Fixing some illustrator and graphic problems15:27
      • 3.15 Adding the animation to the bee and the wasp02:21
      • 3.16 Adding the animation spark to the beam08:37
      • 3.17 Talking about the project and adding sound effects05:03
      • 3.18 Making the projectile sound effect04:53
      • 3.19 Making the spread projectile02:23
      • 3.20 Making the homing projectile04:35
      • 3.21 Making the beam sound effect05:40
      • 3.22 Making the wasp death sound04:12
      • 3.23 Making the bee hit sound02:43
      • 3.24 Talking about the music and adding our first beat05:13
      • 3.25 Adding the bass line03:34
      • 3.26 Adding the melody09:20
      • 3.27 Finishing the Song09:02
      • 3.28 Making the game over music01:19
      • 3.29 Adding the bass line to the game over music04:19
      • 3.30 Adding the melody04:24
      • 3.31 Adding the melody to the game over music08:59
      • 3.32 Making the drums more interesting in the game over music.03:39
      • 3.33 Composing the main music03:25
      • 3.34 Composing the bassline05:51
      • 3.35 Picking the synthsizers12:27
      • 3.36 Comosing the pre melody03:17
      • 3.37 Composing the A melody08:08
      • 3.38 Composing the B melody07:23
      • 3.39 Making the song a little more interesting05:50
      • 3.40 Adding the form the to song05:00
      • 3.41 Adding an intro to the song07:32
      • 3.42 Making the drums more interesting06:28
      • 3.43 Adding cymbals and finishing the song09:32
      • 3.44 Mixing your music05:17
      • 3.45 Making a powerup Sound effect01:08
      • 3.46 Making the second powerup sound effect01:06
      • 3.47 Adding the music to the game04:50
      • 3.48 Correcting the music coding errors03:55
      • 3.49 Correcting a music logic problem02:28
      • 3.50 Adding sound effects part 106:55
      • 3.51 Adding sound effects part 203:51
      • 3.52 Mixing your audio in the engine03:57
    • 04 - Make HTML5 Games From Scratch With No Coding Required - Part 4 1:45:11
      • 4.1 Adding a difficulty curve16:01
      • 4.2 Adding a difficulty curve part 202:59
      • 4.3 Making the game more fun06:07
      • 4.4 Adding high scores and polishing the game06:12
      • 4.5 Making the icons for the chrome store14:50
      • 4.6 Making the 16x16 icon02:53
      • 4.7 Making the banners 1280 and 44010:50
      • 4.8 Packing your game for the chrome store05:49
      • 4.9 Final steps of publishing to the chrome store09:32
      • 4.10 Final steps of publishing to the chrome store01:05
      • 4.11 Setting up the facebook game03:28
      • 4.12 Adding a facebook login04:02
      • 4.13 Publishing your score to your facebook03:30
      • 4.14 Exporting your HTML 5 webpage01:46
      • 4.15 Setting canvas URL in facebook02:44
      • 4.16 Resizing your icon02:56
      • 4.17 Finalizing your facebook game02:31
      • 4.18 Final thoughts of Bees versus wasps07:56
    • 05 - Make HTML5 Games From Scratch With No Coding Required - Part 5 44:27
      • 5.1 Families08:20
      • 5.2 Famillies part 202:55
      • 5.3 Particles Part 101:08
      • 5.4 Particles and rotation01:39
      • 5.5 Adding the particles to the mouse01:05
      • 5.6 How to rotate the particles manually01:21
      • 5.7 Particle Spawn Rate00:56
      • 5.9 Particle spray cones02:38
      • 5.10 One Shot versus continuous spray01:15
      • 5.11 Setting values in the event sheet01:36
      • 5.12 Changing the image01:49
      • 5.13 Particle speed and art verus technical02:31
      • 5.14 Setting the particle size01:22
      • 5.15 Particle Opacity01:07
      • 5.16 Particle Growth Rate01:20
      • 5.17 X and Y randomizer01:56
      • 5.18 Speed Randomizer01:13
      • 5.19 Size Randomizer01:09
      • 5.20 Growth Rate randomizer02:05
      • 5.21 Particle Acceleration01:18
      • 5.22 Angle randomizer01:46
      • 5.23 Particle Gravity02:00
      • 5.24 Speed Randomizer01:15
      • 5.25 Opacity Randomizer00:43
    • Module 1 - Introduction to the Course 00:23
      • 1.1 Introduction to the Course00:23
    • Module 2 - Animation Basics 35:54
      • 2.1 Animation Basics14:19
      • 2.2 Time Controls04:13
      • 2.3 Time Display01:38
      • 2.4 Frame Rate01:40
      • 2.5 Time Configuration - Playback03:15
      • 2.6 Time Configuration - Animation03:31
      • 2.7 Time Configuration - Key Steps01:27
      • 2.8 Time Slider05:51
    • Module 3 - Motion Basics 12:31
      • 3.1 Motion Basics11:40
      • 3.2 Trajectories00:51
    • Module 4 - Hierarchies 45:57
      • 4.1 Hierarchies00:50
      • 4.2 Adjust and Pivot05:08
      • 4.3 Inverse Kinimatics02:31
      • 4.5 Object Parameters05:49
      • 4.6 Rotational Joints04:58
      • 4.7 Link Info02:14
      • 4.8 Links19:35
      • 4.9 Links Plus Animation04:52
    • Module 5 - Animate a Robot Arm 40:45
      • 5.1 Animate a Robot Arm06:58
      • 5.2 Animated Robot Arm10:46
      • 5.3 Robot Arm Limits09:37
      • 5.4 Robot Arm Damper07:02
      • 5.5 Robot Arm IK06:22
    • Module 6 - Bone Systems 24:21
      • 6.1 Bone Systems02:21
      • 6.2 Bone Tools - Part 109:42
      • 6.3 Bone Tools - Part 212:18
    • Module 7 - Inverse Kinimatics Solvers 46:53
      • 7.1 Inverse Kinimatics Solvers04:02
      • 7.2 HI Solver02:34
      • 7.3 HI Solver Parameters07:22
      • 7.4 HI Solver Properties03:48
      • 7.5 HI Display Options02:18
      • 7.6 PRS Key Info00:32
      • 7.7 HD Solver04:29
      • 7.8 HD Solver Parameters03:51
      • 7.9 HD Sliding Joint02:17
      • 7.10 IK Limb Solver02:10
      • 7.11 IK Spline Solver03:04
      • 7.12 IK Spline Solver - Part 202:30
      • 7.13 Bone Creation03:47
      • 7.14 Sliding Rotational Joints04:09
    • Module 8 - Introduction to Rigs 50:51
      • 8.1 Introduction to Rigs12:24
      • 8.2 Leg Rig Left07:31
      • 8.3 Leg Rig Right07:31
      • 8.4 Arm Rig10:22
      • 8.5 Body Rig08:02
      • 8.6 Body Rig - Color05:01
    • Module 9 - Animation Constraints Controllers 49:44
      • 9.1 Animation Constraints Controllers00:40
      • 9.2 Attachment06:42
      • 9.3 Surface04:25
      • 9.4 Path15:22
      • 9.5 Position05:17
      • 9.6 Link06:45
      • 9.7 Lookat Piston02:17
      • 9.8 Lookat06:33
      • 9.9 Orientation01:43
    • Module 10 - Object Controllers 14:25
      • 10.1 Object Controllers06:40
      • 10.2 Wiring Gears07:45
    • Module 11 - Track View Tool 42:57
      • 11.1 Track View Tool01:10
      • 11.2 Interface01:30
      • 11.3 Mode Controller11:14
      • 11.4 Key Curve Time Option12:25
      • 11.5 Display View06:30
      • 11.6 Curve Toolbar03:47
      • 11.7 Dope Toolbar01:47
      • 11.8 Animate A Tank Track04:34
    • Module 1 - Introduction to the Course and the Biped 02:11
      • 1.1 Introduction to the Course and the Biped02:11
    • Module 2 - Biped Rollout Basics 54:18
      • 2.1 Biped Rollout Basics06:40
      • 2.2 Figure Mode22:52
      • 2.3 Additional Notes01:23
      • 2.4 Footstep Mode08:46
      • 2.5 Multiple Footsteps14:37
    • Module 3 - Game Animation Basics 25:41
      • 3.1 Game Animation Basics04:46
      • 3.2 Forward Walk06:59
      • 3.3 Sidestep07:25
      • 3.4 Backwards Walk03:27
      • 3.5 Running03:04
    • Module 4 - More Rollouts 17:02
      • 4.1 More Rollouts05:09
      • 4.2 Quaternion Euler Rollout00:58
      • 4.3 Twist Poses Rollout05:45
      • 4.4 Bend Links Rollout05:10
    • Module 5 - Key Info Rollout 1:00:29
      • 5.1 Key Info Rollout04:05
      • 5.2 TCB Rollout Part 102:22
      • 5.3 TCB Rollout Part 201:50
      • 5.4 IK Rollout03:24
      • 5.5 Footplant example04:50
      • 5.6 Hand Plant Example05:17
      • 5.7 Hoverboard Example08:49
      • 5.8 Weapon Example05:05
      • 5.9 Head04:42
      • 5.10 Body01:23
      • 5.11 Body Balance Factor01:49
      • 5.12 Ballistic Tension02:06
      • 5.13 Rubber Band Mode01:35
      • 5.14 Prop Group08:29
      • 5.15 Hand Switch04:43
    • Module 6 - Keyframing Tools 44:42
      • 6.1 Keyframing Tools09:04
      • 6.2 Assign Controller03:00
      • 6.3 Assign Controller12:24
      • 6.4 Layers Rollout09:59
      • 6.5 Retargeting01:38
      • 6.6 Motion Capture Rollout07:21
      • 6.7 Dynamics Adaption Rollout01:16
    • Module 7 - Skin Modification 39:25
      • 7.1 Skin Modification00:41
      • 7.2 Skin Parameters21:59
      • 7.3 Rollout Display01:56
      • 7.4 Mirroring03:30
      • 7.5 Advanced Rollouts05:57
      • 7.6 Morph Angle Deformer05:22
    • Module 1 - Introduction to the Course 00:50
      • 1.1 Introduction to the Course00:50
    • Module 2 - 2D Animation Basics 09:20
      • 2.1 2D Animation Basics09:20
    • Module 3 - Animation of a Moving Ball 30:13
      • 3.1 Animation of a Moving Ball30:13
    • Module 4 - The Walk Cycle of a Character 2:38:49
      • 4.1 The Walk Cycle of a Character49:34
      • 4.2 Walking Animation Part 221:31
      • 4.3 Sprite Sheets10:34
      • 4.4 Rough Run Cycle31:55
      • 4.5 Completing Your Character45:15
    • Module 5 - Keying, Posing and Timing 2:55:46
      • 5.1 Keying, Posing and Timing09:32
      • 5.2 Motion Flow with Sound17:29
      • 5.3 Rough Figure56:05
      • 5.4 Final Figure1:32:40
    • Section 1 - Start Your Engines 16:26
      • 1.1 Introduction04:46
      • 1.2 HTML 5 Quintus Basics11:40
    • Section 2 - Course Project 2:08:31
      • 2.1 Sprites Loading10:04
      • 2.2 Zombie Class04:12
      • 2.3 Collision And Physics06:10
      • 2.4 Accessing The Game Loop05:20
      • 2.5 Game UI05:43
      • 2.6 Modules09:51
      • 2.7 Touching The Sun06:52
      • 2.8 Game State Variables05:00
      • 2.9 Gameplay Module07:26
      • 2.10 Random Sun Generation08:32
      • 2.11 Plants09:39
      • 2.12 Shooting Plants07:18
      • 2.14 Explosive Chillis01:46
      • 2.15 Sunflowers03:40
      • 2.16 Loading Levels From Json Files09:14
      • 2.17 Plant Buttons12:18
      • 2.18 Audio08:46
      • 2.19 Multilevel Game06:40
    • Section 3 - Course Summary 03:58
      • 3.1 Course Summary03:58
    • Section 1 - Start Your Engines 16:11
      • 1.1 Intoduction04:31
      • 1.2 Html 5 Quintus Basics11:40
    • Section 2 - Course Project 1:47:49
      • 2.1 Structure Loading Assets07:37
      • 2.2 Stages Scenes and Layers06:49
      • 2.3 Sprites06:20
      • 2.4 Collision Detection05:14
      • 2.5 Viewport Camera06:29
      • 2.6 The Rivals07:56
      • 2.7 The Princess07:48
      • 2.8 Game Over12:23
      • 2.9 Level Options07:52
      • 2.10 UI Module06:46
      • 2.11 Game States and Question Generation07:17
      • 2.12 Number Buttons07:23
      • 2.13 Answer Area03:14
      • 2.14 Checking the Answer09:32
      • 2.15 Adding Sound05:09
    • Section 3 - Course Summary 06:04
      • 3.1 Course Summary06:04
    • Hacking Game Development 1:21:48
      • 1.1 HACKING GAME DEVELOPMENT00:43
      • 1.2 Modeling, Rigging and Animating Your Assets06:34
      • 1.3 Importing Assets08:43
      • 1.4 Mecanim Animation System16:11
      • 1.5 Shuriken Particle System11:57
      • 1.6 Sound04:39
      • 1.7 Assembling Our Level08:29
      • 1.8 Bringing Your Game to Life with Code22:36
      • 1.9 Compiling Your Game01:56
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Reviews

This is definitely an interesting course for getting a hang of how to develop games. I thoroughly enjoyed it and recommend it to all who have strong interest in this field

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This is a great course with meticulously reviewed content. The course has stepped up my confidence to demonstrate my knowledge in the game development field

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The lessons are high quality and show how to develop games in a structured way

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  • Disclaimer
  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.