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  • 9 complete HTML5 courses
  • HTML5 & CSS3
  • Responsive Website Design & Website Wireframing
  • Build a video player and 2 HTML5 games
  • Course Completion Certificate

Course description

  • What is this course about?

    HTML5 App and Game Development Suite is a comprehensive training program that empowers candidates to develop apps and games. With continuous improvement in mobile hardware, HTML5 is steadily being used for developing gaming apps. Growing businesses of game engines have now begun to support HTML5, thereby making the employers seek competent HTML5 developers and programmers.

    The features of HTML5 markup language support dynamic web content, make development of web applications easier and also enable the development of resource and performance demanding types of apps such as videogames. As it is cross platform in nature, it can run on software such as an operating system as well as on hardware such as any device.

    HTML5 App and Game Development Suite is comprehensive and can be taken up by both beginners as well as advanced learners. HTML Development Suite is also suited for those looking to create HTML5 games even with no prior coding experience.

  • What learning benefits do you get from Simplilearn’s training?

    Here are some of the major learning benefits that come with this training program:
    • Make HTML5 Games with No Coding Required training included in this suite enables the participant to easily translate great ideas into games
    • The training entails HTML5 Mobile Game Development by Example - Educational Game and HTML5 Mobile Game Development by Example -Veggies vs Zombies. These enable the candidates to create modest 2D games for mobile, web and other devices
    • Build Your Own HTML5 Video Player entailed in this training program qualifies the candidates to develop and customize their own HTML5 Video Players
    • Applying Designs to Wireframes with HTML5 and CSS3 training covered here enables the candidates to apply attractive and functional principles for the framework
    • Building Responsive Websites with HTML5 & CSS3, Website Wireframing with HTML5 & CSS3, HTML5 & CSS3 Site Design and Understanding HTML5 Input Types are also entailed in this training program

  • What are the career benefits in-store for you?

    With the constant advancement in technology and continuous change in programming platforms, the demand for trained HTML professionals is on a constant rise. Here are some of the major career benefits that come with this training:
    • Average salary for trained HTML developer is $89,000. Source: payscale.com
    • With the constant rise in the number of websites and internet marketing becoming a norm, IT companies across the globe are seeking competent HTML developers
    • As organizations seek trained HTML professionals, trained professionals have an edge over their non-trained counterparts.

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • Chapter 0 - Introduction 03:22
      • 0.1 Introduction01:56
      • 0.2 Here's What We'll Create In This Course01:26
    • Chapter 1 - From Wireframe To Design 21:59
      • 1.1 From Wireframe To Design05:16
      • 1.2 Choosing Your Designs Colour Palette06:39
      • 1.3 Tools For Selecting Typefaces05:18
      • 1.4 Choosing Imagery And Design Elements04:46
    • Chapter 2 - Getting The Design Underway 50:51
      • 2.1 Getting The Design Underway05:15
      • 2.2 Formatting Call To Action Buttons With CSS08:41
      • 2.3 Additional Shadow Effects To The Buttons03:11
      • 2.4 Finishing Up The Button Formatting05:40
      • 2.5 Typographic Treatments With Google Font API07:42
      • 2.6 Beginning The Features Section Styling05:29
      • 2.7 Finishing The Features Section04:08
      • 2.8 Formatting The Organize Section04:48
      • 2.9 Wrapping Up The Layouts Design05:57
    • Chapter 3 - Inserting and Formatting Graphics 17:31
      • 3.1 Inserting and Formatting Graphics02:49
      • 3.2 Setting Up The Hero Section Graphics04:53
      • 3.3 Getting The Feature Section Images Inserted03:04
      • 3.4 Placing The Organize and Share Images02:52
      • 3.5 Using A Graphic As A Button Label03:53
    • Chapter 4 - Cross-Browser Testing 22:49
      • 4.1 Cross - Browser Testing08:07
      • 4.2 Running Virtual Operating Systems For Testing09:17
      • 4.3 Making Minor Adjustments For Browser Compatibility05:25
    • Chapter 5 - Wrapping Up 00:29
      • 5.1 Wrapping Up00:29
    • Module 1 - Introduction to the Course 02:17
      • 1.1 Introduction To The Course02:17
    • Module 2 - How to Build an HTML5 Video Player 47:30
      • 2.1 How To Build An HTML 5 Video Player08:09
      • 2.2 Coding The HTML08:09
      • 2.3 Video Player Attributes07:17
      • 2.4 JavaScript Modifications08:05
      • 2.5 Working with Adobe Flash12:32
      • 2.6 Testing Your Video Player03:18
    • Building Responsive Websites with HTML5 CSS3 3:29:50
      • 1.1 Welcome00:48
      • 1.2 A Look At What We'll Build01:36
      • 1.3 Key Aspects Of Responsive Design02:43
      • 1.4 Determining Device Resolutions To Target04:20
      • 1.5 Wireframing Responsive Layouts04:59
      • 1.6 The Concept Of Using Multiple CSS Files10:50
      • 1.7 Media Queries and Multiple Style Sheets08:58
      • 1.8 Building Media Queries Into A Single CSS File07:38
      • 1.9 Using Media Query Expressions05:05
      • 1.10 Setting Up The HTML and CSS Files04:19
      • 1.11 Getting Started With The Header07:36
      • 1.12 Inserting The Main Nav Menu06:01
      • 1.13 Inserting The Search Field06:56
      • 1.14 Problems With Applying Floats04:19
      • 1.15 Integrating Google Fonts API03:25
      • 1.16 Building The Hero Section Structure04:26
      • 1.17 Formatting The Hero Section09:04
      • 1.18 Inserting and Formatting A Call To Action Button09:51
      • 1.19 Building The Features Section, Part One05:46
      • 1.20 Building The Features Section, Part Two04:57
      • 1.21 Inserting The Organize Section08:19
      • 1.22 Building The Share Section05:16
      • 1.23 Building The Call To Action Area06:36
      • 1.24 Inserting And Formatting The Footer03:48
      • 1.25 Finishing Touches For The High Resolution Layout04:07
      • 1.26 Setting Up The Medium Resolution CSS and Testing The Media Query07:02
      • 1.27 Formatting The Medium Res Header04:08
      • 1.28 Formatting The Medium Res Hero Section06:09
      • 1.29 Formatting The Features Section02:14
      • 1.30 Formatting The Organize And Share Sections05:17
      • 1.31 Building The Get Section and Finishing Up The Medium Res Layout02:53
      • 1.32 Setting Up The Low Res CSS and Testing The Media Query04:41
      • 1.33 Formatting The Low Res Header02:53
      • 1.34 Resolving Problems Caused By Floats04:22
      • 1.35 Formatting The Low Res Hero Section03:18
      • 1.36 Formatting The Features Section01:46
      • 1.37 Formatting The Organize And Share Sections02:59
      • 1.38 Building The Get Section and Finishing Up The Low Res Layout03:07
      • 1.39 Disabling Device Smart Zoom05:59
      • 1.40 Testing Your Responsive Layouts04:28
      • 1.41 Setting Up Retina Display Graphics06:22
      • 1.42 Where To Go From Here00:29
    • Chapter 0 - Introduction 03:12
      • 0.1 Introduction00:57
      • 0.2 A Look At What Well Build02:15
    • Chapter 1 - Let Get Started 25:33
      • 1.1 Lets Get Started03:25
      • 1.2 In The Beginning HTML Fundamentals11:18
      • 1.3 Understanding What CSS Is All About06:34
      • 1.4 Viewing A Page Background Code04:16
    • Chapter 2 - Getting Your Files Organized 16:01
      • 2.1 Getting Your Files Organized06:43
      • 2.2 Creating A Page And Understanding Index Files05:41
      • 2.3 Setting Up An External Style Sheet03:37
    • Chapter 3 - Let Build A Web Layout From Scratch 1:27:45
      • 3.1 Lets Build A Web Layout From Scratch06:54
      • 3.2 Connecting The External Style Sheet And Testing08:14
      • 3.3 Inserting And Formatting The Site Header07:36
      • 3.4 Finishing Up The Basic Layout04:48
      • 3.5 Debugging For Internet Explorer03:25
      • 3.6 Understanding How The Layout Works05:49
      • 3.7 Using Divs For Page Layout07:14
      • 3.8 A More Economical Approach To Layout And CSS07:50
      • 3.9 Using Float And Clear05:54
      • 3.10 Centering The Layout09:01
      • 3.11 Nesting Layout Objects07:03
      • 3.12 Spacing Apart The Layout09:11
      • 3.13 Final Touches04:46
    • Chapter 4 - Inserting And Formatting Text 1:17:29
      • 4.1 Inserting And Formatting Text04:16
      • 4.2 Setting Up Paragraphs And Headings04:36
      • 4.3 Adjusting The Layout For Text Part 107:35
      • 4.4 Adjusting The Layout For Text Part 205:19
      • 4.5 Formatting HTML Headings With CSS06:48
      • 4.6 Formatting Paragraphs04:09
      • 4.7 Using Class Rules To Format Text05:22
      • 4.8 More Formatting With Class Rules09:07
      • 4.9 Working More Efficiently With CSS06:52
      • 4.10 Inserting And Formatting Lists06:40
      • 4.11 Using A List To Build The Main Navigation Menu10:15
      • 4.12 Setting Up The Footer Navigation06:30
    • Chapter 5 - Now It Time For Some Graphics 42:18
      • 5.1 Now It Time For Some Graphics06:28
      • 5.2 Resizing Images With Your Graphics Editor04:51
      • 5.3 Controlling Graphics With CSS07:06
      • 5.4 Inserting The FeatureBox Images(Free Lesson)07:10
      • 5.5 Adjusting The FeatureBox Layout02:57
      • 5.6 Setting Up The FeatureBox Titles06:18
      • 5.7 Illustrator, Photoshop, HTML, And CSS Workflow07:28
    • Chapter 6 - Site Rollout 26:21
      • 6.1 Site Rollout03:37
      • 6.2 How To Not Roll Out A Website07:07
      • 6.3 Roll Out 1 - Setting Internal Hyperlinks04:36
      • 6.4 Roll Out 2 - Creating The Site Pages01:33
      • 6.5 Previewing And Testing The Site04:03
      • 6.6 A Final Thought On Site Rollout05:25
    • Chapter 7 - Inserting Additional Page Elements 1:02:46
      • 7.1 Inserting Additional Page Elements06:58
      • 7.2 Inserting A Simple Slideshow08:29
      • 7.3 Inserting And Formatting Tables08:15
      • 7.4 Inserting A Google Map07:51
      • 7.5 Formatting A Customer Testimonial Page07:07
      • 7.6 Setting Up A Contact Us Page06:44
      • 7.7 Finalizing The Site11:55
      • 7.8 Organizing The CSS File05:27
    • Chapter 8 - Going Live Uploading The Completed Site 25:26
      • 8.1 Uploading The Completed Site03:52
      • 8.2 Uploading The Local Site To The Remote Server02:25
      • 8.3 Testing The Live Site02:04
      • 8.4 Making Edits And Updating The Live Site06:49
      • 8.5 Testing And Debugging For Other Browsers09:53
      • 8.6 Conclusion00:23
    • Section 1 - Start Your Engines 16:11
      • 1.1 Intoduction04:31
      • 1.2 Html 5 Quintus Basics11:40
    • Section 2 - Course Project 1:47:49
      • 2.1 Structure Loading Assets07:37
      • 2.2 Stages Scenes and Layers06:49
      • 2.3 Sprites06:20
      • 2.4 Collision Detection05:14
      • 2.5 Viewport Camera06:29
      • 2.6 The Rivals07:56
      • 2.7 The Princess07:48
      • 2.8 Game Over12:23
      • 2.9 Level Options07:52
      • 2.10 UI Module06:46
      • 2.11 Game States and Question Generation07:17
      • 2.12 Number Buttons07:23
      • 2.13 Answer Area03:14
      • 2.14 Checking the Answer09:32
      • 2.15 Adding Sound05:09
    • Section 3 - Course Summary 06:04
      • 3.1 Course Summary06:04
    • Section 1 - Start Your Engines 16:26
      • 1.1 Introduction04:46
      • 1.2 HTML 5 Quintus Basics11:40
    • Section 2 - Course Project 2:08:31
      • 2.1 Sprites Loading10:04
      • 2.2 Zombie Class04:12
      • 2.3 Collision And Physics06:10
      • 2.4 Accessing The Game Loop05:20
      • 2.5 Game UI05:43
      • 2.6 Modules09:51
      • 2.7 Touching The Sun06:52
      • 2.8 Game State Variables05:00
      • 2.9 Gameplay Module07:26
      • 2.10 Random Sun Generation08:32
      • 2.11 Plants09:39
      • 2.12 Shooting Plants07:18
      • 2.14 Explosive Chillis01:46
      • 2.15 Sunflowers03:40
      • 2.16 Loading Levels From Json Files09:14
      • 2.17 Plant Buttons12:18
      • 2.18 Audio08:46
      • 2.19 Multilevel Game06:40
    • Section 3 - Course Summary 03:58
      • 3.1 Course Summary03:58
    • 01 - Make HTML5 Games From Scratch With No Coding Required 3:26:14
      • 1.1 Introduction To The Course Welcome04:06
      • 1.2 General Interface05:39
      • 1.3 Insert A Sprite01:54
      • 1.4 Sprite Properties03:53
      • 1.5 Adding Movement To A Sprite02:29
      • 1.6 Adding Borders03:48
      • 1.7 Edge And Origin01:02
      • 1.8 Learn How To Scroll To A Sprite01:57
      • 1.9 Adding A Background02:01
      • 1.10 Adding Layers02:08
      • 1.11 Adding Text To Your Game03:17
      • 1.12 Snapping To The Grid00:25
      • 1.13 Setting The Sprite Size06:10
      • 1.14 Learning More About Events03:11
      • 1.15 How To Rotate Your Sprite00:46
      • 1.16 How To Rotate Your Sprite With An Event04:24
      • 1.17 Rotate To An Angle04:14
      • 1.18 How To Set An Angle00:43
      • 1.19 How To Shake The Camera02:47
      • 1.20 Setting Opacity With Events01:10
      • 1.21 Setting Is Visible With Events00:47
      • 1.22 How To Destroy An Object With An Event01:41
      • 1.23 How To Spawn An Object And Basic Bullet Use07:03
      • 1.24 Bullets Part 204:34
      • 1.25 Destroying The Projectile02:40
      • 1.26 Setting The Projectile s Origin03:24
      • 1.27 Rotate Towards Mouseclick01:42
      • 1.28 Move Sprite Towards Mouseclick01:26
      • 1.29 Introduction To Variables02:12
      • 1.30 Implementing Variables Rotate Sprite To Mouse05:31
      • 1.31 Speed Run How To Implement Everything06:23
      • 1.32 How To Pin Objects To Other Objects02:40
      • 1.33 Making Objects Solid01:05
      • 1.34 Collision Masks And Solid Objects02:03
      • 1.35 How To Use Wordwrap02:01
      • 1.36 Adding Car Properties To Your Sprite00:48
      • 1.37 How To Make A Heads Up Display (HUD)04:13
      • 1.38 Paralax Scrolling03:07
      • 1.39 Hiding Layers On Demand01:02
      • 1.40 More Layer Properties02:10
      • 1.41 How To Move To Co Ordinates And Objects04:33
      • 1.42 How To Move Layers03:45
      • 1.43 How To Change The Background Color02:25
      • 1.44 Changing The Background Color With A Tiled Background02:30
      • 1.45 Adding A Spotlight Effect06:34
      • 1.46 Adding Text Boxes00:51
      • 1.47 Adding Buttons To Your Game01:30
      • 1.48 Changing Text With Buttons05:02
      • 1.49 Append Text Feature02:12
      • 1.50 Adding A Variable To Your Textbox01:58
      • 1.51 Constantly Update Your Textbox With Text01:54
      • 1.52 Adding Sound To Your Game03:13
      • 1.53 Thoughts About Making An Easy Game08:47
      • 1.54 Thoughts On Making An Easy Game Part 203:15
      • 1.55 Making An Easy Game Part 305:08
      • 1.56 Finishing The Easy Game Part 403:13
      • 1.57 Recap On What We Have Done So Far05:27
      • 1.58 Simple Physics02:22
      • 1.59 Add Spawning And Collision04:30
      • 1.60 Physics Properties05:17
      • 1.61 Applying A Force To A Physical Object03:22
      • 1.62 Applying A Force To An Angle01:00
      • 1.63 Applying A Force To A Position01:13
      • 1.64 Applying A Velocity02:02
      • 1.65 Adding Torque To Your Object00:58
      • 1.66 Adding Angular Velocity To Your Object01:14
      • 1.67 Applying Torque Towards An Angle01:14
      • 1.68 Applying Torque Towards A Position00:56
      • 1.69 How To Create A Revolute Joint01:37
      • 1.70 How To Make A Tiled Background03:44
      • 1.71 How To Make A Scrolling Background01:52
    • 02 - Make HTML5 Games From Scratch With No Coding Required - Part 2 6:57:05
      • 2.1 Project goals and planning03:13
      • 2.2 Making a simple production spec07:54
      • 2.3 Adding the player and controls05:21
      • 2.4 Adding wall collisions02:52
      • 2.5 Tweaking the player controls02:23
      • 2.6 Adding projectiles04:26
      • 2.7 Adding a spread projectile08:49
      • 2.8 Adding debug features to your game03:03
      • 2.9 Adding a beam part 103:05
      • 2.10 Adding a beam part 203:53
      • 2.11 Adding homing projectiles05:27
      • 2.12 Fixing the homing projectile bug01:28
      • 2.13 How to make the enemies move towards the target03:11
      • 2.14 Adding the projectile enemy collision03:27
      • 2.15 Adding Spawining Objects02:01
      • 2.16 Adding the random function to the timer01:15
      • 2.17 Adding a score modifier05:36
      • 2.18 Adding in Scores and HUD06:46
      • 2.19 Adding the lives to the HUD02:43
      • 2.20 Adding the losing lives functionality02:30
      • 2.21 Adding the weapons type to HUD06:41
      • 2.22 Adding Powerups to your game07:45
      • 2.23 Adding points powerups to the game06:52
      • 2.24 Adding Weapons Select12:50
      • 2.25 Adding Beam powerup08:38
      • 2.26 Adding homing Powerup05:38
      • 2.27 Making a menu05:34
      • 2.28 Adding functionality to the menus05:40
      • 2.29 Setting up a game over screen04:50
      • 2.30 Adding some game over logic01:48
      • 2.31 Final Thoughts of the game before art04:05
      • 2.32 Intoduction to adobe illustrator and talking about aesthetic values09:38
      • 2.33 Making a simple scene13:41
      • 2.34 Adding gradients to you game07:34
      • 2.35 Resizing the image to fit the gameplay05:18
      • 2.36 Adding Snow to the mountains08:59
      • 2.37 Adding Shadding to the mountain12:30
      • 2.38 Adding Clouds11:56
      • 2.39 Adding some trees22:14
      • 2.40 Fixing the trees04:22
      • 2.41 Adding the trunks to the foreground trees04:44
      • 2.42 Adding the canopy to the trees in the foreground04:56
      • 2.43 Starting our bee character05:50
      • 2.44 Continuing the bee character part 206:36
      • 2.45 Making a bee part 303:51
      • 2.46 Adding more detail to the bee08:50
      • 2.47 Adding legs to the bee - WITH SOUND08:38
      • 2.48 Adding Wings to the bee04:23
      • 2.49 Completing the bee and talking about design03:56
      • 2.50 Creating the wasp04:41
      • 2.51 Creating the wasp part 206:42
      • 2.52 Adding more detail to the wasp08:34
      • 2.53 Adding Detail to the eye06:42
      • 2.54 Adding detail to the mouth09:50
      • 2.55 Adding the Arms16:48
      • 2.56 Adding the wings to the wasp07:52
      • 2.58 Talking about the text and the design07:15
      • 2.59 Making Powerups11:10
      • 2.60 Making the rest of the powerups part 202:52
      • 2.61 Making the projectile05:19
      • 2.62 Making the beam weapon part 101:24
      • 2.63 Making the beam weapon's spark part 205:49
      • 2.64 Making the title Screen08:01
      • 2.65 Adding detail to the title screen10:34
      • 2.66 Finishing the title screen05:52
    • 03 - Make HTML5 Games From Scratch With No Coding Required - Part 3 4:54:22
      • 3.1 Finishing the cards04:32
      • 3.2 Setting up the instruction screen04:11
      • 3.3 Making the bee animation09:34
      • 3.4 Making the wasp animation08:58
      • 3.5 Making the spark animation03:19
      • 3.6 Exporting Images13:01
      • 3.7 Setting up the instruction screen02:34
      • 3.8 Setting Up the menu screen04:46
      • 3.9 Setting up the highscore screen03:11
      • 3.10 Adding the art to the game screen03:19
      • 3.11 Adding the images to the game screen03:39
      • 3.12 Setting up the text in the game01:59
      • 3.13 Making the scrolling background17:16
      • 3.14 Fixing some illustrator and graphic problems15:27
      • 3.15 Adding the animation to the bee and the wasp02:21
      • 3.16 Adding the animation spark to the beam08:37
      • 3.17 Talking about the project and adding sound effects05:03
      • 3.18 Making the projectile sound effect04:53
      • 3.19 Making the spread projectile02:23
      • 3.20 Making the homing projectile04:35
      • 3.21 Making the beam sound effect05:40
      • 3.22 Making the wasp death sound04:12
      • 3.23 Making the bee hit sound02:43
      • 3.24 Talking about the music and adding our first beat05:13
      • 3.25 Adding the bass line03:34
      • 3.26 Adding the melody09:20
      • 3.27 Finishing the Song09:02
      • 3.28 Making the game over music01:19
      • 3.29 Adding the bass line to the game over music04:19
      • 3.30 Adding the melody04:24
      • 3.31 Adding the melody to the game over music08:59
      • 3.32 Making the drums more interesting in the game over music.03:39
      • 3.33 Composing the main music03:25
      • 3.34 Composing the bassline05:51
      • 3.35 Picking the synthsizers12:27
      • 3.36 Comosing the pre melody03:17
      • 3.37 Composing the A melody08:08
      • 3.38 Composing the B melody07:23
      • 3.39 Making the song a little more interesting05:50
      • 3.40 Adding the form the to song05:00
      • 3.41 Adding an intro to the song07:32
      • 3.42 Making the drums more interesting06:28
      • 3.43 Adding cymbals and finishing the song09:32
      • 3.44 Mixing your music05:17
      • 3.45 Making a powerup Sound effect01:08
      • 3.46 Making the second powerup sound effect01:06
      • 3.47 Adding the music to the game04:50
      • 3.48 Correcting the music coding errors03:55
      • 3.49 Correcting a music logic problem02:28
      • 3.50 Adding sound effects part 106:55
      • 3.51 Adding sound effects part 203:51
      • 3.52 Mixing your audio in the engine03:57
    • 04 - Make HTML5 Games From Scratch With No Coding Required - Part 4 1:45:11
      • 4.1 Adding a difficulty curve16:01
      • 4.2 Adding a difficulty curve part 202:59
      • 4.3 Making the game more fun06:07
      • 4.4 Adding high scores and polishing the game06:12
      • 4.5 Making the icons for the chrome store14:50
      • 4.6 Making the 16x16 icon02:53
      • 4.7 Making the banners 1280 and 44010:50
      • 4.8 Packing your game for the chrome store05:49
      • 4.9 Final steps of publishing to the chrome store09:32
      • 4.10 Final steps of publishing to the chrome store01:05
      • 4.11 Setting up the facebook game03:28
      • 4.12 Adding a facebook login04:02
      • 4.13 Publishing your score to your facebook03:30
      • 4.14 Exporting your HTML 5 webpage01:46
      • 4.15 Setting canvas URL in facebook02:44
      • 4.16 Resizing your icon02:56
      • 4.17 Finalizing your facebook game02:31
      • 4.18 Final thoughts of Bees versus wasps07:56
    • 05 - Make HTML5 Games From Scratch With No Coding Required - Part 5 44:27
      • 5.1 Families08:20
      • 5.2 Famillies part 202:55
      • 5.3 Particles Part 101:08
      • 5.4 Particles and rotation01:39
      • 5.5 Adding the particles to the mouse01:05
      • 5.6 How to rotate the particles manually01:21
      • 5.7 Particle Spawn Rate00:56
      • 5.9 Particle spray cones02:38
      • 5.10 One Shot versus continuous spray01:15
      • 5.11 Setting values in the event sheet01:36
      • 5.12 Changing the image01:49
      • 5.13 Particle speed and art verus technical02:31
      • 5.14 Setting the particle size01:22
      • 5.15 Particle Opacity01:07
      • 5.16 Particle Growth Rate01:20
      • 5.17 X and Y randomizer01:56
      • 5.18 Speed Randomizer01:13
      • 5.19 Size Randomizer01:09
      • 5.20 Growth Rate randomizer02:05
      • 5.21 Particle Acceleration01:18
      • 5.22 Angle randomizer01:46
      • 5.23 Particle Gravity02:00
      • 5.24 Speed Randomizer01:15
      • 5.25 Opacity Randomizer00:43
    • Understanding HTML5 Input Types 12:06
      • 1.1 Introduction01:14
      • 1.2 Search01:04
      • 1.3 Email01:04
      • 1.4 URLs00:42
      • 1.5 Tel00:42
      • 1.6 Numbers01:44
      • 1.7 Range00:47
      • 1.8 Date00:43
      • 1.9 Month00:39
      • 1.10 Week00:12
      • 1.11 Time00:50
      • 1.12 Color00:32
      • 1.13 Turning Off Automatic Validation00:40
      • 1.14 Use Them Today01:13
    • Chapter 0 - Introduction 12:51
      • 0.1 Introduction04:03
      • 0.2 Why Using Photoshop May Not Be The Best Choice03:07
      • 0.3 Using HTML and CSS For Fast Wireframe Compositing02:54
      • 0.4 A Look At What We ll Build In This Course01:23
      • 0.5 Bonus Lesson How To Turn Any Web Page Into A Wireframe01:24
    • Chapter 1 - Getting Started 46:27
      • 1.1 Getting Started04:45
      • 1.2 Building The Structural CSS Rules Part 107:43
      • 1.3 Building The Structural CSS Rules Part 202:53
      • 1.4 Connecting Up The HTML To The CSS05:20
      • 1.5 Centering Layout Elements05:37
      • 1.6 Setting Up Inner Layout Containers07:19
      • 1.7 Inserting Additional Inner Containers03:35
      • 1.8 Spacing Apart The Layout09:15
    • Chapter 2 - Wireframing The Header In Greater Detail 20:26
      • 2.1 Wireframing The Header In Greater Detail04:37
      • 2.2 Building The Logo Container03:55
      • 2.3 Setting Up The Main Navigation Menu05:54
      • 2.4 Creating A Call - To - Action Button06:00
    • Chapter 3 - Building The Rest Of The Layout 40:25
      • 3.1 Building The Rest Of The Layout04:41
      • 3.2 Getting Started With The Hero Content04:02
      • 3.3 Finishing Up The Hero Section05:36
      • 3.4 Inserting The Feature Headers03:35
      • 3.5 Building The Feature Boxes05:59
      • 3.6 Wireframing The Organize Section05:42
      • 3.7 Speeding Things Up For The Share Section04:27
      • 3.8 Finishing - Up The Wireframing06:23
    • Chapter 4 - Finishing Touches 44:58
      • 4.1 Finishing Touches03:49
      • 4.2 Adding A Logo Placeholder With Text03:51
      • 4.3 Inserting The Remaining Image Placeholders03:23
      • 4.4 Inserting A Background Placeholder05:10
      • 4.5 Adding Subtle Interactivity06:01
      • 4.6 Adding Button Interactivity11:43
      • 4.7 Finishing Touches04:57
      • 4.8 Sharing The Wireframe For Review06:04
    • Chapter 5 - Wrapping Up 00:21
      • 5.1 Wrapping Up00:21
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Reviews

Great online training to help you become an expert about the elements and principles of game development

This course provides a good, quick overview of the different items that constitute game development

Nice introduction to the fundamental principles of game development. Keep up the good work

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