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  • 20 hrs of HQ e-learning content
  • Create HTML5 games
  • Covers facebook & chrome store games
  • Course Completion Certificate

Course description

  • What is the course all about?

    The course provides participants great ideas for the creation of stunning games through game designing. The training covers making of HTML 5, Facebook, Google Chrome Store, iPhone, iPad and Android games to name a few.

  • What learning benefits do you get from Simplilearn’s training?

    At the end of the training participants are able to:
    • Learn in-depth about game development
    • Display a map and characters on the screen.
    • Move a player on this map.
    • Use collision detection to simulate the shooting of bad guys.
    •  Add enemies to your games.
    •  Add sound to your games.

  • Who should do this course?

    The course is ideal for people who are enthusiastic about games and want to establish themselves in the gaming industry.

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • 01 - Make HTML5 Games From Scratch With No Coding Required 3:26:14
      • 1.1 Introduction To The Course Welcome 04:06
      • 1.2 General Interface 05:39
      • 1.3 Insert A Sprite 01:54
      • 1.4 Sprite Properties 03:53
      • 1.5 Adding Movement To A Sprite 02:29
      • 1.6 Adding Borders 03:48
      • 1.7 Edge And Origin 01:02
      • 1.8 Learn How To Scroll To A Sprite 01:57
      • 1.9 Adding A Background 02:01
      • 1.10 Adding Layers 02:08
      • 1.11 Adding Text To Your Game 03:17
      • 1.12 Snapping To The Grid 00:25
      • 1.13 Setting The Sprite Size 06:10
      • 1.14 Learning More About Events 03:11
      • 1.15 How To Rotate Your Sprite 00:46
      • 1.16 How To Rotate Your Sprite With An Event 04:24
      • 1.17 Rotate To An Angle 04:14
      • 1.18 How To Set An Angle 00:43
      • 1.19 How To Shake The Camera 02:47
      • 1.20 Setting Opacity With Events 01:10
      • 1.21 Setting Is Visible With Events 00:47
      • 1.22 How To Destroy An Object With An Event 01:41
      • 1.23 How To Spawn An Object And Basic Bullet Use 07:03
      • 1.24 Bullets Part 2 04:34
      • 1.25 Destroying The Projectile 02:40
      • 1.26 Setting The Projectile s Origin 03:24
      • 1.27 Rotate Towards Mouseclick 01:42
      • 1.28 Move Sprite Towards Mouseclick 01:26
      • 1.29 Introduction To Variables 02:12
      • 1.30 Implementing Variables Rotate Sprite To Mouse 05:31
      • 1.31 Speed Run How To Implement Everything 06:23
      • 1.32 How To Pin Objects To Other Objects 02:40
      • 1.33 Making Objects Solid 01:05
      • 1.34 Collision Masks And Solid Objects 02:03
      • 1.35 How To Use Wordwrap 02:01
      • 1.36 Adding Car Properties To Your Sprite 00:48
      • 1.37 How To Make A Heads Up Display (HUD) 04:13
      • 1.38 Paralax Scrolling 03:07
      • 1.39 Hiding Layers On Demand 01:02
      • 1.40 More Layer Properties 02:10
      • 1.41 How To Move To Co Ordinates And Objects 04:33
      • 1.42 How To Move Layers 03:45
      • 1.43 How To Change The Background Color 02:25
      • 1.44 Changing The Background Color With A Tiled Background 02:30
      • 1.45 Adding A Spotlight Effect 06:34
      • 1.46 Adding Text Boxes 00:51
      • 1.47 Adding Buttons To Your Game 01:30
      • 1.48 Changing Text With Buttons 05:02
      • 1.49 Append Text Feature 02:12
      • 1.50 Adding A Variable To Your Textbox 01:58
      • 1.51 Constantly Update Your Textbox With Text 01:54
      • 1.52 Adding Sound To Your Game 03:13
      • 1.53 Thoughts About Making An Easy Game 08:47
      • 1.54 Thoughts On Making An Easy Game Part 2 03:15
      • 1.55 Making An Easy Game Part 3 05:08
      • 1.56 Finishing The Easy Game Part 4 03:13
      • 1.57 Recap On What We Have Done So Far 05:27
      • 1.58 Simple Physics 02:22
      • 1.59 Add Spawning And Collision 04:30
      • 1.60 Physics Properties 05:17
      • 1.61 Applying A Force To A Physical Object 03:22
      • 1.62 Applying A Force To An Angle 01:00
      • 1.63 Applying A Force To A Position 01:13
      • 1.64 Applying A Velocity 02:02
      • 1.65 Adding Torque To Your Object 00:58
      • 1.66 Adding Angular Velocity To Your Object 01:14
      • 1.67 Applying Torque Towards An Angle 01:14
      • 1.68 Applying Torque Towards A Position 00:56
      • 1.69 How To Create A Revolute Joint 01:37
      • 1.70 How To Make A Tiled Background 03:44
      • 1.71 How To Make A Scrolling Background 01:52
    • 02 - Make HTML5 Games From Scratch With No Coding Required - Part 2 6:57:05
      • 2.1 Project goals and planning 03:13
      • 2.2 Making a simple production spec 07:54
      • 2.3 Adding the player and controls 05:21
      • 2.4 Adding wall collisions 02:52
      • 2.5 Tweaking the player controls 02:23
      • 2.6 Adding projectiles 04:26
      • 2.7 Adding a spread projectile 08:49
      • 2.8 Adding debug features to your game 03:03
      • 2.9 Adding a beam part 1 03:05
      • 2.10 Adding a beam part 2 03:53
      • 2.11 Adding homing projectiles 05:27
      • 2.12 Fixing the homing projectile bug 01:28
      • 2.13 How to make the enemies move towards the target 03:11
      • 2.14 Adding the projectile enemy collision 03:27
      • 2.15 Adding Spawining Objects 02:01
      • 2.16 Adding the random function to the timer 01:15
      • 2.17 Adding a score modifier 05:36
      • 2.18 Adding in Scores and HUD 06:46
      • 2.19 Adding the lives to the HUD 02:43
      • 2.20 Adding the losing lives functionality 02:30
      • 2.21 Adding the weapons type to HUD 06:41
      • 2.22 Adding Powerups to your game 07:45
      • 2.23 Adding points powerups to the game 06:52
      • 2.24 Adding Weapons Select 12:50
      • 2.25 Adding Beam powerup 08:38
      • 2.26 Adding homing Powerup 05:38
      • 2.27 Making a menu 05:34
      • 2.28 Adding functionality to the menus 05:40
      • 2.29 Setting up a game over screen 04:50
      • 2.30 Adding some game over logic 01:48
      • 2.31 Final Thoughts of the game before art 04:05
      • 2.32 Intoduction to adobe illustrator and talking about aesthetic values 09:38
      • 2.33 Making a simple scene 13:41
      • 2.34 Adding gradients to you game 07:34
      • 2.35 Resizing the image to fit the gameplay 05:18
      • 2.36 Adding Snow to the mountains 08:59
      • 2.37 Adding Shadding to the mountain 12:30
      • 2.38 Adding Clouds 11:56
      • 2.39 Adding some trees 22:14
      • 2.40 Fixing the trees 04:22
      • 2.41 Adding the trunks to the foreground trees 04:44
      • 2.42 Adding the canopy to the trees in the foreground 04:56
      • 2.43 Starting our bee character 05:50
      • 2.44 Continuing the bee character part 2 06:36
      • 2.45 Making a bee part 3 03:51
      • 2.46 Adding more detail to the bee 08:50
      • 2.47 Adding legs to the bee - WITH SOUND 08:38
      • 2.48 Adding Wings to the bee 04:23
      • 2.49 Completing the bee and talking about design 03:56
      • 2.50 Creating the wasp 04:41
      • 2.51 Creating the wasp part 2 06:42
      • 2.52 Adding more detail to the wasp 08:34
      • 2.53 Adding Detail to the eye 06:42
      • 2.54 Adding detail to the mouth 09:50
      • 2.55 Adding the Arms 16:48
      • 2.56 Adding the wings to the wasp 07:52
      • 2.58 Talking about the text and the design 07:15
      • 2.59 Making Powerups 11:10
      • 2.60 Making the rest of the powerups part 2 02:52
      • 2.61 Making the projectile 05:19
      • 2.62 Making the beam weapon part 1 01:24
      • 2.63 Making the beam weapon's spark part 2 05:49
      • 2.64 Making the title Screen 08:01
      • 2.65 Adding detail to the title screen 10:34
      • 2.66 Finishing the title screen 05:52
    • 03 - Make HTML5 Games From Scratch With No Coding Required - Part 3 4:54:22
      • 3.1 Finishing the cards 04:32
      • 3.2 Setting up the instruction screen 04:11
      • 3.3 Making the bee animation 09:34
      • 3.4 Making the wasp animation 08:58
      • 3.5 Making the spark animation 03:19
      • 3.6 Exporting Images 13:01
      • 3.7 Setting up the instruction screen 02:34
      • 3.8 Setting Up the menu screen 04:46
      • 3.9 Setting up the highscore screen 03:11
      • 3.10 Adding the art to the game screen 03:19
      • 3.11 Adding the images to the game screen 03:39
      • 3.12 Setting up the text in the game 01:59
      • 3.13 Making the scrolling background 17:16
      • 3.14 Fixing some illustrator and graphic problems 15:27
      • 3.15 Adding the animation to the bee and the wasp 02:21
      • 3.16 Adding the animation spark to the beam 08:37
      • 3.17 Talking about the project and adding sound effects 05:03
      • 3.18 Making the projectile sound effect 04:53
      • 3.19 Making the spread projectile 02:23
      • 3.20 Making the homing projectile 04:35
      • 3.21 Making the beam sound effect 05:40
      • 3.22 Making the wasp death sound 04:12
      • 3.23 Making the bee hit sound 02:43
      • 3.24 Talking about the music and adding our first beat 05:13
      • 3.25 Adding the bass line 03:34
      • 3.26 Adding the melody 09:20
      • 3.27 Finishing the Song 09:02
      • 3.28 Making the game over music 01:19
      • 3.29 Adding the bass line to the game over music 04:19
      • 3.30 Adding the melody 04:24
      • 3.31 Adding the melody to the game over music 08:59
      • 3.32 Making the drums more interesting in the game over music. 03:39
      • 3.33 Composing the main music 03:25
      • 3.34 Composing the bassline 05:51
      • 3.35 Picking the synthsizers 12:27
      • 3.36 Comosing the pre melody 03:17
      • 3.37 Composing the A melody 08:08
      • 3.38 Composing the B melody 07:23
      • 3.39 Making the song a little more interesting 05:50
      • 3.40 Adding the form the to song 05:00
      • 3.41 Adding an intro to the song 07:32
      • 3.42 Making the drums more interesting 06:28
      • 3.43 Adding cymbals and finishing the song 09:32
      • 3.44 Mixing your music 05:17
      • 3.45 Making a powerup Sound effect 01:08
      • 3.46 Making the second powerup sound effect 01:06
      • 3.47 Adding the music to the game 04:50
      • 3.48 Correcting the music coding errors 03:55
      • 3.49 Correcting a music logic problem 02:28
      • 3.50 Adding sound effects part 1 06:55
      • 3.51 Adding sound effects part 2 03:51
      • 3.52 Mixing your audio in the engine 03:57
    • 04 - Make HTML5 Games From Scratch With No Coding Required - Part 4 1:45:11
      • 4.1 Adding a difficulty curve 16:01
      • 4.2 Adding a difficulty curve part 2 02:59
      • 4.3 Making the game more fun 06:07
      • 4.4 Adding high scores and polishing the game 06:12
      • 4.5 Making the icons for the chrome store 14:50
      • 4.6 Making the 16x16 icon 02:53
      • 4.7 Making the banners 1280 and 440 10:50
      • 4.8 Packing your game for the chrome store 05:49
      • 4.9 Final steps of publishing to the chrome store 09:32
      • 4.10 Final steps of publishing to the chrome store 01:05
      • 4.11 Setting up the facebook game 03:28
      • 4.12 Adding a facebook login 04:02
      • 4.13 Publishing your score to your facebook 03:30
      • 4.14 Exporting your HTML 5 webpage 01:46
      • 4.15 Setting canvas URL in facebook 02:44
      • 4.16 Resizing your icon 02:56
      • 4.17 Finalizing your facebook game 02:31
      • 4.18 Final thoughts of Bees versus wasps 07:56
    • 05 - Make HTML5 Games From Scratch With No Coding Required - Part 5 44:27
      • 5.1 Families 08:20
      • 5.2 Famillies part 2 02:55
      • 5.3 Particles Part 1 01:08
      • 5.4 Particles and rotation 01:39
      • 5.5 Adding the particles to the mouse 01:05
      • 5.6 How to rotate the particles manually 01:21
      • 5.7 Particle Spawn Rate 00:56
      • 5.9 Particle spray cones 02:38
      • 5.10 One Shot versus continuous spray 01:15
      • 5.11 Setting values in the event sheet 01:36
      • 5.12 Changing the image 01:49
      • 5.13 Particle speed and art verus technical 02:31
      • 5.14 Setting the particle size 01:22
      • 5.15 Particle Opacity 01:07
      • 5.16 Particle Growth Rate 01:20
      • 5.17 X and Y randomizer 01:56
      • 5.18 Speed Randomizer 01:13
      • 5.19 Size Randomizer 01:09
      • 5.20 Growth Rate randomizer 02:05
      • 5.21 Particle Acceleration 01:18
      • 5.22 Angle randomizer 01:46
      • 5.23 Particle Gravity 02:00
      • 5.24 Speed Randomizer 01:15
      • 5.25 Opacity Randomizer 00:43
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FAQs

  • How do I enroll for the Online training?

    You can enroll for this Online training online. Payments can be made using any of the following options and receipt of the same will be issued to the candidate automatically via email.
    1. Visa debit/credit card
    2. American express and Diners club card
    3. Master Card, or
    4. Through PayPal

  • What will I get along with this training?

    You will have access to the online e-learning along with the training.

  • Can I cancel my enrollment? Do I get a refund?

    Yes, you can cancel your enrollment. We provide you complete refund after deducting the administration fee. To know more please go through our Refund Policy.

  • Do you provide any course completion certificate?

    Yes, we offer course completion certificate after you successfully complete the training program.

  • Where and how can I access the e-learning content? Are there any limitations?

    Once you register with us for a course by paying the course fee, you can have 24/7 access to the e-learning content on our website. An automated course purchase confirmation mail from our side will guide you through the process.

  • I am not able to access the online course. Whom should I contact for a solution?

    Please raise a request via our Help and Support portal to have your issue resolved.

  • Do you provide money back guarantee for the training programs?

    Yes. We do offer a money-back guarantee for many of our training programs. You can refer to the Refund Policy and raise refund requests via our Help and Support portal.

  • I want to know more about the training program. Whom do I contact?

    Please join our Live Chat for instant support, call us, or Request a Call Back to have your query resolved.

Contact Us

+1-844-532-7688

(Toll Free)

  • Disclaimer
  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.
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