Course Description

  • What is the course all about?

    The course provides participants great ideas for the creation of stunning games through game designing. The training covers making of HTML 5, Facebook, Google Chrome Store, iPhone, iPad and Android games to name a few.

  • What learning benefits do you get from Simplilearn’s training?

    At the end of the training participants are able to:
    • Learn in-depth about game development
    • Display a map and characters on the screen.
    • Move a player on this map.
    • Use collision detection to simulate the shooting of bad guys.
    •  Add enemies to your games.
    •  Add sound to your games.

  • Who should do this course?

    The course is ideal for people who are enthusiastic about games and want to establish themselves in the gaming industry.

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course Preview

    • 01 - Make HTML5 Games From Scratch With No Coding Required

      3:26:14
      • 1.1 Introduction To The Course Welcome
        04:06
      • 1.2 General Interface
        05:39
      • 1.3 Insert A Sprite
        01:54
      • 1.4 Sprite Properties
        03:53
      • 1.5 Adding Movement To A Sprite
        02:29
      • 1.6 Adding Borders
        03:48
      • 1.7 Edge And Origin
        01:02
      • 1.8 Learn How To Scroll To A Sprite
        01:57
      • 1.9 Adding A Background
        02:01
      • 1.10 Adding Layers
        02:08
      • 1.11 Adding Text To Your Game
        03:17
      • 1.12 Snapping To The Grid
        00:25
      • 1.13 Setting The Sprite Size
        06:10
      • 1.14 Learning More About Events
        03:11
      • 1.15 How To Rotate Your Sprite
        00:46
      • 1.16 How To Rotate Your Sprite With An Event
        04:24
      • 1.17 Rotate To An Angle
        04:14
      • 1.18 How To Set An Angle
        00:43
      • 1.19 How To Shake The Camera
        02:47
      • 1.20 Setting Opacity With Events
        01:10
      • 1.21 Setting Is Visible With Events
        00:47
      • 1.22 How To Destroy An Object With An Event
        01:41
      • 1.23 How To Spawn An Object And Basic Bullet Use
        07:03
      • 1.24 Bullets Part 2
        04:34
      • 1.25 Destroying The Projectile
        02:40
      • 1.26 Setting The Projectile s Origin
        03:24
      • 1.27 Rotate Towards Mouseclick
        01:42
      • 1.28 Move Sprite Towards Mouseclick
        01:26
      • 1.29 Introduction To Variables
        02:12
      • 1.30 Implementing Variables Rotate Sprite To Mouse
        05:31
      • 1.31 Speed Run How To Implement Everything
        06:23
      • 1.32 How To Pin Objects To Other Objects
        02:40
      • 1.33 Making Objects Solid
        01:05
      • 1.34 Collision Masks And Solid Objects
        02:03
      • 1.35 How To Use Wordwrap
        02:01
      • 1.36 Adding Car Properties To Your Sprite
        00:48
      • 1.37 How To Make A Heads Up Display (HUD)
        04:13
      • 1.38 Paralax Scrolling
        03:07
      • 1.39 Hiding Layers On Demand
        01:02
      • 1.40 More Layer Properties
        02:10
      • 1.41 How To Move To Co Ordinates And Objects
        04:33
      • 1.42 How To Move Layers
        03:45
      • 1.43 How To Change The Background Color
        02:25
      • 1.44 Changing The Background Color With A Tiled Background
        02:30
      • 1.45 Adding A Spotlight Effect
        06:34
      • 1.46 Adding Text Boxes
        00:51
      • 1.47 Adding Buttons To Your Game
        01:30
      • 1.48 Changing Text With Buttons
        05:02
      • 1.49 Append Text Feature
        02:12
      • 1.50 Adding A Variable To Your Textbox
        01:58
      • 1.51 Constantly Update Your Textbox With Text
        01:54
      • 1.52 Adding Sound To Your Game
        03:13
      • 1.53 Thoughts About Making An Easy Game
        08:47
      • 1.54 Thoughts On Making An Easy Game Part 2
        03:15
      • 1.55 Making An Easy Game Part 3
        05:08
      • 1.56 Finishing The Easy Game Part 4
        03:13
      • 1.57 Recap On What We Have Done So Far
        05:27
      • 1.58 Simple Physics
        02:22
      • 1.59 Add Spawning And Collision
        04:30
      • 1.60 Physics Properties
        05:17
      • 1.61 Applying A Force To A Physical Object
        03:22
      • 1.62 Applying A Force To An Angle
        01:00
      • 1.63 Applying A Force To A Position
        01:13
      • 1.64 Applying A Velocity
        02:02
      • 1.65 Adding Torque To Your Object
        00:58
      • 1.66 Adding Angular Velocity To Your Object
        01:14
      • 1.67 Applying Torque Towards An Angle
        01:14
      • 1.68 Applying Torque Towards A Position
        00:56
      • 1.69 How To Create A Revolute Joint
        01:37
      • 1.70 How To Make A Tiled Background
        03:44
      • 1.71 How To Make A Scrolling Background
        01:52
    • 02 - Make HTML5 Games From Scratch With No Coding Required - Part 2

      6:57:05
      • 2.1 Project goals and planning
        03:13
      • 2.2 Making a simple production spec
        07:54
      • 2.3 Adding the player and controls
        05:21
      • 2.4 Adding wall collisions
        02:52
      • 2.5 Tweaking the player controls
        02:23
      • 2.6 Adding projectiles
        04:26
      • 2.7 Adding a spread projectile
        08:49
      • 2.8 Adding debug features to your game
        03:03
      • 2.9 Adding a beam part 1
        03:05
      • 2.10 Adding a beam part 2
        03:53
      • 2.11 Adding homing projectiles
        05:27
      • 2.12 Fixing the homing projectile bug
        01:28
      • 2.13 How to make the enemies move towards the target
        03:11
      • 2.14 Adding the projectile enemy collision
        03:27
      • 2.15 Adding Spawining Objects
        02:01
      • 2.16 Adding the random function to the timer
        01:15
      • 2.17 Adding a score modifier
        05:36
      • 2.18 Adding in Scores and HUD
        06:46
      • 2.19 Adding the lives to the HUD
        02:43
      • 2.20 Adding the losing lives functionality
        02:30
      • 2.21 Adding the weapons type to HUD
        06:41
      • 2.22 Adding Powerups to your game
        07:45
      • 2.23 Adding points powerups to the game
        06:52
      • 2.24 Adding Weapons Select
        12:50
      • 2.25 Adding Beam powerup
        08:38
      • 2.26 Adding homing Powerup
        05:38
      • 2.27 Making a menu
        05:34
      • 2.28 Adding functionality to the menus
        05:40
      • 2.29 Setting up a game over screen
        04:50
      • 2.30 Adding some game over logic
        01:48
      • 2.31 Final Thoughts of the game before art
        04:05
      • 2.32 Intoduction to adobe illustrator and talking about aesthetic values
        09:38
      • 2.33 Making a simple scene
        13:41
      • 2.34 Adding gradients to you game
        07:34
      • 2.35 Resizing the image to fit the gameplay
        05:18
      • 2.36 Adding Snow to the mountains
        08:59
      • 2.37 Adding Shadding to the mountain
        12:30
      • 2.38 Adding Clouds
        11:56
      • 2.39 Adding some trees
        22:14
      • 2.40 Fixing the trees
        04:22
      • 2.41 Adding the trunks to the foreground trees
        04:44
      • 2.42 Adding the canopy to the trees in the foreground
        04:56
      • 2.43 Starting our bee character
        05:50
      • 2.44 Continuing the bee character part 2
        06:36
      • 2.45 Making a bee part 3
        03:51
      • 2.46 Adding more detail to the bee
        08:50
      • 2.47 Adding legs to the bee - WITH SOUND
        08:38
      • 2.48 Adding Wings to the bee
        04:23
      • 2.49 Completing the bee and talking about design
        03:56
      • 2.50 Creating the wasp
        04:41
      • 2.51 Creating the wasp part 2
        06:42
      • 2.52 Adding more detail to the wasp
        08:34
      • 2.53 Adding Detail to the eye
        06:42
      • 2.54 Adding detail to the mouth
        09:50
      • 2.55 Adding the Arms
        16:48
      • 2.56 Adding the wings to the wasp
        07:52
      • 2.58 Talking about the text and the design
        07:15
      • 2.59 Making Powerups
        11:10
      • 2.60 Making the rest of the powerups part 2
        02:52
      • 2.61 Making the projectile
        05:19
      • 2.62 Making the beam weapon part 1
        01:24
      • 2.63 Making the beam weapon's spark part 2
        05:49
      • 2.64 Making the title Screen
        08:01
      • 2.65 Adding detail to the title screen
        10:34
      • 2.66 Finishing the title screen
        05:52
    • 03 - Make HTML5 Games From Scratch With No Coding Required - Part 3

      4:54:22
      • 3.1 Finishing the cards
        04:32
      • 3.2 Setting up the instruction screen
        04:11
      • 3.3 Making the bee animation
        09:34
      • 3.4 Making the wasp animation
        08:58
      • 3.5 Making the spark animation
        03:19
      • 3.6 Exporting Images
        13:01
      • 3.7 Setting up the instruction screen
        02:34
      • 3.8 Setting Up the menu screen
        04:46
      • 3.9 Setting up the highscore screen
        03:11
      • 3.10 Adding the art to the game screen
        03:19
      • 3.11 Adding the images to the game screen
        03:39
      • 3.12 Setting up the text in the game
        01:59
      • 3.13 Making the scrolling background
        17:16
      • 3.14 Fixing some illustrator and graphic problems
        15:27
      • 3.15 Adding the animation to the bee and the wasp
        02:21
      • 3.16 Adding the animation spark to the beam
        08:37
      • 3.17 Talking about the project and adding sound effects
        05:03
      • 3.18 Making the projectile sound effect
        04:53
      • 3.19 Making the spread projectile
        02:23
      • 3.20 Making the homing projectile
        04:35
      • 3.21 Making the beam sound effect
        05:40
      • 3.22 Making the wasp death sound
        04:12
      • 3.23 Making the bee hit sound
        02:43
      • 3.24 Talking about the music and adding our first beat
        05:13
      • 3.25 Adding the bass line
        03:34
      • 3.26 Adding the melody
        09:20
      • 3.27 Finishing the Song
        09:02
      • 3.28 Making the game over music
        01:19
      • 3.29 Adding the bass line to the game over music
        04:19
      • 3.30 Adding the melody
        04:24
      • 3.31 Adding the melody to the game over music
        08:59
      • 3.32 Making the drums more interesting in the game over music.
        03:39
      • 3.33 Composing the main music
        03:25
      • 3.34 Composing the bassline
        05:51
      • 3.35 Picking the synthsizers
        12:27
      • 3.36 Comosing the pre melody
        03:17
      • 3.37 Composing the A melody
        08:08
      • 3.38 Composing the B melody
        07:23
      • 3.39 Making the song a little more interesting
        05:50
      • 3.40 Adding the form the to song
        05:00
      • 3.41 Adding an intro to the song
        07:32
      • 3.42 Making the drums more interesting
        06:28
      • 3.43 Adding cymbals and finishing the song
        09:32
      • 3.44 Mixing your music
        05:17
      • 3.45 Making a powerup Sound effect
        01:08
      • 3.46 Making the second powerup sound effect
        01:06
      • 3.47 Adding the music to the game
        04:50
      • 3.48 Correcting the music coding errors
        03:55
      • 3.49 Correcting a music logic problem
        02:28
      • 3.50 Adding sound effects part 1
        06:55
      • 3.51 Adding sound effects part 2
        03:51
      • 3.52 Mixing your audio in the engine
        03:57
    • 04 - Make HTML5 Games From Scratch With No Coding Required - Part 4

      1:45:11
      • 4.1 Adding a difficulty curve
        16:01
      • 4.2 Adding a difficulty curve part 2
        02:59
      • 4.3 Making the game more fun
        06:07
      • 4.4 Adding high scores and polishing the game
        06:12
      • 4.5 Making the icons for the chrome store
        14:50
      • 4.6 Making the 16x16 icon
        02:53
      • 4.7 Making the banners 1280 and 440
        10:50
      • 4.8 Packing your game for the chrome store
        05:49
      • 4.9 Final steps of publishing to the chrome store
        09:32
      • 4.10 Final steps of publishing to the chrome store
        01:05
      • 4.11 Setting up the facebook game
        03:28
      • 4.12 Adding a facebook login
        04:02
      • 4.13 Publishing your score to your facebook
        03:30
      • 4.14 Exporting your HTML 5 webpage
        01:46
      • 4.15 Setting canvas URL in facebook
        02:44
      • 4.16 Resizing your icon
        02:56
      • 4.17 Finalizing your facebook game
        02:31
      • 4.18 Final thoughts of Bees versus wasps
        07:56
    • 05 - Make HTML5 Games From Scratch With No Coding Required - Part 5

      44:27
      • 5.1 Families
        08:20
      • 5.2 Famillies part 2
        02:55
      • 5.3 Particles Part 1
        01:08
      • 5.4 Particles and rotation
        01:39
      • 5.5 Adding the particles to the mouse
        01:05
      • 5.6 How to rotate the particles manually
        01:21
      • 5.7 Particle Spawn Rate
        00:56
      • 5.9 Particle spray cones
        02:38
      • 5.10 One Shot versus continuous spray
        01:15
      • 5.11 Setting values in the event sheet
        01:36
      • 5.12 Changing the image
        01:49
      • 5.13 Particle speed and art verus technical
        02:31
      • 5.14 Setting the particle size
        01:22
      • 5.15 Particle Opacity
        01:07
      • 5.16 Particle Growth Rate
        01:20
      • 5.17 X and Y randomizer
        01:56
      • 5.18 Speed Randomizer
        01:13
      • 5.19 Size Randomizer
        01:09
      • 5.20 Growth Rate randomizer
        02:05
      • 5.21 Particle Acceleration
        01:18
      • 5.22 Angle randomizer
        01:46
      • 5.23 Particle Gravity
        02:00
      • 5.24 Speed Randomizer
        01:15
      • 5.25 Opacity Randomizer
        00:43
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    FAQs

    • How do I enroll for the Online training?

      You can enroll for this Online training online. Payments can be made using any of the following options and receipt of the same will be issued to the candidate automatically via email.
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      2. American express and Diners club card
      3. Master Card, or
      4. Through PayPal

    • What will I get along with this training?

      You will have access to the online e-learning along with the training.

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      Yes, you can cancel your enrollment. We provide you complete refund after deducting the administration fee. To know more please go through our Refund Policy.

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      Yes, we offer course completion certificate after you successfully complete the training program.

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      Once you register with us for a course by paying the course fee, you can have 24/7 access to the e-learning content on our website. An automated course purchase confirmation mail from our side will guide you through the process.

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      Please raise a request via our Help and Support portal to have your issue resolved.

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      Yes. We do offer a money-back guarantee for many of our training programs. You can refer to the Refund Policy and raise refund requests via our Help and Support portal.

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      Please join our Live Chat for instant support, call us, or Request a Call Back to have your query resolved.

    • Disclaimer
    • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.