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  • 20 hrs of HQ e-learning content
  • Create HTML5 games
  • Covers facebook & chrome store games
  • Course Completion Certificate

Course description

  • What is the course all about?

    The course provides participants great ideas for the creation of stunning games through game designing. The training covers making of HTML 5, Facebook, Google Chrome Store, iPhone, iPad and Android games to name a few.

  • What learning benefits do you get from Simplilearn’s training?

    At the end of the training participants are able to:
    • Learn in-depth about game development
    • Display a map and characters on the screen.
    • Move a player on this map.
    • Use collision detection to simulate the shooting of bad guys.
    •  Add enemies to your games.
    •  Add sound to your games.

  • Who should do this course?

    The course is ideal for people who are enthusiastic about games and want to establish themselves in the gaming industry.

  • Why Simplilearn?

    • Simplilearn is the World’s Largest Certification Training Provider, with over 500,000+ professionals trained globally
    • Trusted by the Fortune 500 companies as their learning provider for career growth and training
    • 2000+ certified and experienced trainers conduct trainings for various courses across the globe
    • All our Courses are designed and developed under a tried and tested Unique Learning Framework that is proven to deliver 98.6% pass rate in first attempt
    • Accredited, Approved and Recognized as a training organization, partner, education provider and examination center by globally renowned names like Project Management Institute of USA, APMG, CFA Institute, GARP, ASTQB, IIBA and others

Course preview

    • 01 - Make HTML5 Games From Scratch With No Coding Required 3:26:14
      • 1.1 Introduction To The Course Welcome04:06
      • 1.2 General Interface05:39
      • 1.3 Insert A Sprite01:54
      • 1.4 Sprite Properties03:53
      • 1.5 Adding Movement To A Sprite02:29
      • 1.6 Adding Borders03:48
      • 1.7 Edge And Origin01:02
      • 1.8 Learn How To Scroll To A Sprite01:57
      • 1.9 Adding A Background02:01
      • 1.10 Adding Layers02:08
      • 1.11 Adding Text To Your Game03:17
      • 1.12 Snapping To The Grid00:25
      • 1.13 Setting The Sprite Size06:10
      • 1.14 Learning More About Events03:11
      • 1.15 How To Rotate Your Sprite00:46
      • 1.16 How To Rotate Your Sprite With An Event04:24
      • 1.17 Rotate To An Angle04:14
      • 1.18 How To Set An Angle00:43
      • 1.19 How To Shake The Camera02:47
      • 1.20 Setting Opacity With Events01:10
      • 1.21 Setting Is Visible With Events00:47
      • 1.22 How To Destroy An Object With An Event01:41
      • 1.23 How To Spawn An Object And Basic Bullet Use07:03
      • 1.24 Bullets Part 204:34
      • 1.25 Destroying The Projectile02:40
      • 1.26 Setting The Projectile s Origin03:24
      • 1.27 Rotate Towards Mouseclick01:42
      • 1.28 Move Sprite Towards Mouseclick01:26
      • 1.29 Introduction To Variables02:12
      • 1.30 Implementing Variables Rotate Sprite To Mouse05:31
      • 1.31 Speed Run How To Implement Everything06:23
      • 1.32 How To Pin Objects To Other Objects02:40
      • 1.33 Making Objects Solid01:05
      • 1.34 Collision Masks And Solid Objects02:03
      • 1.35 How To Use Wordwrap02:01
      • 1.36 Adding Car Properties To Your Sprite00:48
      • 1.37 How To Make A Heads Up Display (HUD)04:13
      • 1.38 Paralax Scrolling03:07
      • 1.39 Hiding Layers On Demand01:02
      • 1.40 More Layer Properties02:10
      • 1.41 How To Move To Co Ordinates And Objects04:33
      • 1.42 How To Move Layers03:45
      • 1.43 How To Change The Background Color02:25
      • 1.44 Changing The Background Color With A Tiled Background02:30
      • 1.45 Adding A Spotlight Effect06:34
      • 1.46 Adding Text Boxes00:51
      • 1.47 Adding Buttons To Your Game01:30
      • 1.48 Changing Text With Buttons05:02
      • 1.49 Append Text Feature02:12
      • 1.50 Adding A Variable To Your Textbox01:58
      • 1.51 Constantly Update Your Textbox With Text01:54
      • 1.52 Adding Sound To Your Game03:13
      • 1.53 Thoughts About Making An Easy Game08:47
      • 1.54 Thoughts On Making An Easy Game Part 203:15
      • 1.55 Making An Easy Game Part 305:08
      • 1.56 Finishing The Easy Game Part 403:13
      • 1.57 Recap On What We Have Done So Far05:27
      • 1.58 Simple Physics02:22
      • 1.59 Add Spawning And Collision04:30
      • 1.60 Physics Properties05:17
      • 1.61 Applying A Force To A Physical Object03:22
      • 1.62 Applying A Force To An Angle01:00
      • 1.63 Applying A Force To A Position01:13
      • 1.64 Applying A Velocity02:02
      • 1.65 Adding Torque To Your Object00:58
      • 1.66 Adding Angular Velocity To Your Object01:14
      • 1.67 Applying Torque Towards An Angle01:14
      • 1.68 Applying Torque Towards A Position00:56
      • 1.69 How To Create A Revolute Joint01:37
      • 1.70 How To Make A Tiled Background03:44
      • 1.71 How To Make A Scrolling Background01:52
    • 02 - Make HTML5 Games From Scratch With No Coding Required - Part 2 6:57:05
      • 2.1 Project goals and planning03:13
      • 2.2 Making a simple production spec07:54
      • 2.3 Adding the player and controls05:21
      • 2.4 Adding wall collisions02:52
      • 2.5 Tweaking the player controls02:23
      • 2.6 Adding projectiles04:26
      • 2.7 Adding a spread projectile08:49
      • 2.8 Adding debug features to your game03:03
      • 2.9 Adding a beam part 103:05
      • 2.10 Adding a beam part 203:53
      • 2.11 Adding homing projectiles05:27
      • 2.12 Fixing the homing projectile bug01:28
      • 2.13 How to make the enemies move towards the target03:11
      • 2.14 Adding the projectile enemy collision03:27
      • 2.15 Adding Spawining Objects02:01
      • 2.16 Adding the random function to the timer01:15
      • 2.17 Adding a score modifier05:36
      • 2.18 Adding in Scores and HUD06:46
      • 2.19 Adding the lives to the HUD02:43
      • 2.20 Adding the losing lives functionality02:30
      • 2.21 Adding the weapons type to HUD06:41
      • 2.22 Adding Powerups to your game07:45
      • 2.23 Adding points powerups to the game06:52
      • 2.24 Adding Weapons Select12:50
      • 2.25 Adding Beam powerup08:38
      • 2.26 Adding homing Powerup05:38
      • 2.27 Making a menu05:34
      • 2.28 Adding functionality to the menus05:40
      • 2.29 Setting up a game over screen04:50
      • 2.30 Adding some game over logic01:48
      • 2.31 Final Thoughts of the game before art04:05
      • 2.32 Intoduction to adobe illustrator and talking about aesthetic values09:38
      • 2.33 Making a simple scene13:41
      • 2.34 Adding gradients to you game07:34
      • 2.35 Resizing the image to fit the gameplay05:18
      • 2.36 Adding Snow to the mountains08:59
      • 2.37 Adding Shadding to the mountain12:30
      • 2.38 Adding Clouds11:56
      • 2.39 Adding some trees22:14
      • 2.40 Fixing the trees04:22
      • 2.41 Adding the trunks to the foreground trees04:44
      • 2.42 Adding the canopy to the trees in the foreground04:56
      • 2.43 Starting our bee character05:50
      • 2.44 Continuing the bee character part 206:36
      • 2.45 Making a bee part 303:51
      • 2.46 Adding more detail to the bee08:50
      • 2.47 Adding legs to the bee - WITH SOUND08:38
      • 2.48 Adding Wings to the bee04:23
      • 2.49 Completing the bee and talking about design03:56
      • 2.50 Creating the wasp04:41
      • 2.51 Creating the wasp part 206:42
      • 2.52 Adding more detail to the wasp08:34
      • 2.53 Adding Detail to the eye06:42
      • 2.54 Adding detail to the mouth09:50
      • 2.55 Adding the Arms16:48
      • 2.56 Adding the wings to the wasp07:52
      • 2.58 Talking about the text and the design07:15
      • 2.59 Making Powerups11:10
      • 2.60 Making the rest of the powerups part 202:52
      • 2.61 Making the projectile05:19
      • 2.62 Making the beam weapon part 101:24
      • 2.63 Making the beam weapon's spark part 205:49
      • 2.64 Making the title Screen08:01
      • 2.65 Adding detail to the title screen10:34
      • 2.66 Finishing the title screen05:52
    • 03 - Make HTML5 Games From Scratch With No Coding Required - Part 3 4:54:22
      • 3.1 Finishing the cards04:32
      • 3.2 Setting up the instruction screen04:11
      • 3.3 Making the bee animation09:34
      • 3.4 Making the wasp animation08:58
      • 3.5 Making the spark animation03:19
      • 3.6 Exporting Images13:01
      • 3.7 Setting up the instruction screen02:34
      • 3.8 Setting Up the menu screen04:46
      • 3.9 Setting up the highscore screen03:11
      • 3.10 Adding the art to the game screen03:19
      • 3.11 Adding the images to the game screen03:39
      • 3.12 Setting up the text in the game01:59
      • 3.13 Making the scrolling background17:16
      • 3.14 Fixing some illustrator and graphic problems15:27
      • 3.15 Adding the animation to the bee and the wasp02:21
      • 3.16 Adding the animation spark to the beam08:37
      • 3.17 Talking about the project and adding sound effects05:03
      • 3.18 Making the projectile sound effect04:53
      • 3.19 Making the spread projectile02:23
      • 3.20 Making the homing projectile04:35
      • 3.21 Making the beam sound effect05:40
      • 3.22 Making the wasp death sound04:12
      • 3.23 Making the bee hit sound02:43
      • 3.24 Talking about the music and adding our first beat05:13
      • 3.25 Adding the bass line03:34
      • 3.26 Adding the melody09:20
      • 3.27 Finishing the Song09:02
      • 3.28 Making the game over music01:19
      • 3.29 Adding the bass line to the game over music04:19
      • 3.30 Adding the melody04:24
      • 3.31 Adding the melody to the game over music08:59
      • 3.32 Making the drums more interesting in the game over music.03:39
      • 3.33 Composing the main music03:25
      • 3.34 Composing the bassline05:51
      • 3.35 Picking the synthsizers12:27
      • 3.36 Comosing the pre melody03:17
      • 3.37 Composing the A melody08:08
      • 3.38 Composing the B melody07:23
      • 3.39 Making the song a little more interesting05:50
      • 3.40 Adding the form the to song05:00
      • 3.41 Adding an intro to the song07:32
      • 3.42 Making the drums more interesting06:28
      • 3.43 Adding cymbals and finishing the song09:32
      • 3.44 Mixing your music05:17
      • 3.45 Making a powerup Sound effect01:08
      • 3.46 Making the second powerup sound effect01:06
      • 3.47 Adding the music to the game04:50
      • 3.48 Correcting the music coding errors03:55
      • 3.49 Correcting a music logic problem02:28
      • 3.50 Adding sound effects part 106:55
      • 3.51 Adding sound effects part 203:51
      • 3.52 Mixing your audio in the engine03:57
    • 04 - Make HTML5 Games From Scratch With No Coding Required - Part 4 1:45:11
      • 4.1 Adding a difficulty curve16:01
      • 4.2 Adding a difficulty curve part 202:59
      • 4.3 Making the game more fun06:07
      • 4.4 Adding high scores and polishing the game06:12
      • 4.5 Making the icons for the chrome store14:50
      • 4.6 Making the 16x16 icon02:53
      • 4.7 Making the banners 1280 and 44010:50
      • 4.8 Packing your game for the chrome store05:49
      • 4.9 Final steps of publishing to the chrome store09:32
      • 4.10 Final steps of publishing to the chrome store01:05
      • 4.11 Setting up the facebook game03:28
      • 4.12 Adding a facebook login04:02
      • 4.13 Publishing your score to your facebook03:30
      • 4.14 Exporting your HTML 5 webpage01:46
      • 4.15 Setting canvas URL in facebook02:44
      • 4.16 Resizing your icon02:56
      • 4.17 Finalizing your facebook game02:31
      • 4.18 Final thoughts of Bees versus wasps07:56
    • 05 - Make HTML5 Games From Scratch With No Coding Required - Part 5 44:27
      • 5.1 Families08:20
      • 5.2 Famillies part 202:55
      • 5.3 Particles Part 101:08
      • 5.4 Particles and rotation01:39
      • 5.5 Adding the particles to the mouse01:05
      • 5.6 How to rotate the particles manually01:21
      • 5.7 Particle Spawn Rate00:56
      • 5.9 Particle spray cones02:38
      • 5.10 One Shot versus continuous spray01:15
      • 5.11 Setting values in the event sheet01:36
      • 5.12 Changing the image01:49
      • 5.13 Particle speed and art verus technical02:31
      • 5.14 Setting the particle size01:22
      • 5.15 Particle Opacity01:07
      • 5.16 Particle Growth Rate01:20
      • 5.17 X and Y randomizer01:56
      • 5.18 Speed Randomizer01:13
      • 5.19 Size Randomizer01:09
      • 5.20 Growth Rate randomizer02:05
      • 5.21 Particle Acceleration01:18
      • 5.22 Angle randomizer01:46
      • 5.23 Particle Gravity02:00
      • 5.24 Speed Randomizer01:15
      • 5.25 Opacity Randomizer00:43
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FAQs

  • How do I enroll for the Online training?

    You can enroll for this Online training online. Payments can be made using any of the following options and receipt of the same will be issued to the candidate automatically via email.
    1. Visa debit/credit card
    2. American express and Diners club card
    3. Master Card, or
    4. Through PayPal

  • What will I get along with this training?

    You will have access to the online e-learning along with the training.

  • Can I cancel my enrollment? Do I get a refund?

    Yes, you can cancel your enrollment. We provide you complete refund after deducting the administration fee. To know more please go through our Refund Policy.

  • Do you provide any course completion certificate?

    Yes, we offer course completion certificate after you successfully complete the training program.

  • Where and how can I access the e-learning content? Are there any limitations?

    Once you register with us for a course by paying the course fee, you can have 24/7 access to the e-learning content on our website. An automated course purchase confirmation mail from our side will guide you through the process.

  • I am not able to access the online course. Whom should I contact for a solution?

    Please raise a request via our Help and Support portal to have your issue resolved.

  • Do you provide money back guarantee for the training programs?

    Yes. We do offer a money-back guarantee for many of our training programs. You can refer to the Refund Policy and raise refund requests via our Help and Support portal.

  • I want to know more about the training program. Whom do I contact?

    Please join our Live Chat for instant support, call us, or Request a Call Back to have your query resolved.

  • Disclaimer
  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.