World’s #1 Online Bootcamp

Course Overview

Key Features

  • 8 Hrs of HQ e-learning content
  • 90 High Quality Lectures
  • Downloadable Work Files
  • Course Completion Certificate

Training Options

Self-Paced Learning

$ 99

  • Lifetime access to high-quality self-paced e-learning content curated by industry experts
  • 24x7 learner assistance and support

Corporate Training

Customized to your team's needs

  • Blended learning delivery model (self-paced eLearning and/or instructor-led options)
  • Flexible pricing options
  • Enterprise grade Learning Management System (LMS)
  • Enterprise dashboards for individuals and teams
  • 24x7 learner assistance and support

Course Curriculum

Course Content

  • Autodesk Maya 2013

    Preview
    • Module 01 - Introduction and Interface Overview

      45:10Preview
      • 1.1 Welcome
        02:25
      • 1.2 Modules/UI
        06:49
      • 1.3 Creating Primitives
        05:57
      • 1.4 Navigating in Maya (Cameras and Windows)
        05:33
      • 1.5 Maya Window Layout Options
        02:07
      • 1.6 Manipulator Tools
        04:21
      • 1.7 Components
        05:26
      • 1.8 Selection Masks
        03:42
      • 1.9 Marking Menu Customization
        01:26
      • 1.10 Tool Options/Defaults
        03:27
      • 1.11 Cameras and View Cube
        03:57
    • Module 02 - Modeling a Laser Gun

      01:15:09Preview
      • 2.1 Split and Extrude
        05:58
      • 2.2 Modeling to Smooth
        04:36
      • 2.3 Create Polygon Tool/Append Polygons
        05:53
      • 2.4 Using Image Planes
        05:27
      • 2.5 Modeling a Laser Gun pt. 1
        05:59
      • 2.6 Modeling a Laser Gun pt. 2
        06:30
      • 2.7 Mirroring and Deleting History
        03:01
      • 2.8 Maya Projects
        02:49
      • 2.9 Modeling a Laser Gun pt. 3
        04:41
      • 2.10 Creating Curves
        06:14
      • 2.11 Surfaces
        07:14
      • 2.12 Smoothing Out Mistakes
        06:27
      • 2.13 Working with Booleans
        04:43
      • 2.14 Introduction to Hierarchies
        05:37
    • Module 03 - Modeling a Simple Alien

      37:58Preview
      • 3.1 Organic Modeling Overview
        03:30
      • 3.2 Beginning the Alien Model
        04:57
      • 3.3 Offset Edge Loop Tool/Combining Objects
        04:53
      • 3.4 Face Normals
        06:59
      • 3.5 Curve Extrusions/Instances
        06:24
      • 3.6 Artisan Sculpting
        06:00
      • 3.7 Wire Deformers
        05:15
    • Module 04 - Deformers/Intro to Rigging

      01:03:23Preview
      • 4.1 Applying Nonlinear Deformers
        06:08
      • 4.2 Using Lattices
        05:16
      • 4.3 Applying Clusters
        04:30
      • 4.4 Creating Blend Shape Deformers
        05:03
      • 4.5 Selection Sets
        01:42
      • 4.6 Skeleton Tools and Hierarchies
        06:23
      • 4.7 Creating Alien Joints
        04:30
      • 4.8 Using Constraints
        06:56
      • 4.9 Creating FK Controls
        06:38
      • 4.10 Binding Geometry to Joints
        05:28
      • 4.11 Skin Weighting
        04:49
      • 4.12 Connecting Attributes
        06:00
    • Module 05 - Intro to Character Animation

      01:05:41Preview
      • 5.1 Creating Keyframes
        06:46
      • 5.2 Dope Sheet
        04:38
      • 5.3 Graph Editor and Curve Tangents
        05:51
      • 5.4 Working with Character Rigs
        06:27
      • 5.5 Marking Up Reference Footage in Photoshop
        05:39
      • 5.6 File Referencing
        02:47
      • 5.7 Importing Image Sequences into Maya
        04:16
      • 5.8 Character Animation Workflow pt. 1
        04:59
      • 5.9 Character Animation Workflow pt. 2
        06:36
      • 5.10 Character Animation Workflow pt. 3
        06:26
      • 5.11 Character Animation Workflow pt. 4
        07:00
      • 5.12 Character Animation Workflow pt. 5
        04:16
    • Module 06 - Intro to Dynamics

      01:03:46Preview
      • 6.1 Emitters
        05:14
      • 6.2 Particles
        05:42
      • 6.3 Fields
        06:09
      • 6.4 Collisions
        05:01
      • 6.5 Laser Example pt. 1
        04:26
      • 6.6 Laser Example pt. 2
        03:29
      • 6.7 Goal Objects
        02:26
      • 6.8 Rigid Body Simulations
        05:20
      • 6.9 Baking Simulations
        04:19
      • 6.10 Soft Body Simulations
        06:54
      • 6.11 nCloth
        06:35
      • 6.12 Driven Keys pt. 1
        05:10
      • 6.13 Driven Keys pt. 2
        03:01
    • Module 07 - Applying Materials

      55:48Preview
      • 7.1 The Hyper Shade
        04:32
      • 7.2 Material Types
        06:44
      • 7.3 2d Procedural Textures
        06:16
      • 7.4 3d Procedural Textures
        06:57
      • 7.5 Projection Mapping
        06:11
      • 7.6 Arranging UVs pt. 1
        07:02
      • 7.7 Arranging UVs pt. 2
        05:30
      • 7.8 Creating UV Snapshots and Textures
        05:31
      • 7.9 Applying Textures
        07:05
    • Module 08 - Rendering

      45:53Preview
      • 8.1 Playbasting
        04:34
      • 8.2 Light Types
        05:51
      • 8.3 IPR and Render Settings
        04:07
      • 8.4 Render Globals
        04:15
      • 8.5 Software vs. Mental Ray
        04:54
      • 8.6 Shadows (Raycasting and Raytracing)
        05:26
      • 8.7 Reflections and Refractions
        04:33
      • 8.8 Vector Rendering
        03:27
      • 8.9 Render Layers
        04:05
      • 8.10 Compositing Overview
        04:41
    • Module 09 - Conclusion

      04:01
      • 9.1 Course Wrap Up
        04:01
    • Module 10 - Credits

      05:05
      • 10.1 About the Author
        05:05

Why Online Bootcamp

  • Develop skills for real career growthCutting-edge curriculum designed in guidance with industry and academia to develop job-ready skills
  • Learn from experts active in their field, not out-of-touch trainersLeading practitioners who bring current best practices and case studies to sessions that fit into your work schedule.
  • Learn by working on real-world problemsCapstone projects involving real world data sets with virtual labs for hands-on learning
  • Structured guidance ensuring learning never stops24x7 Learning support from mentors and a community of like-minded peers to resolve any conceptual doubts

FAQs

  • How do I enroll for the Online training?

    You can enroll for the online training through our website. You can make online payment using any of the following options:
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    Once the online payment is done, you will automatically receive payment receipt, via email.

  • What will I get along with this training?

    In this training, you will have access to online e-learning.

  • Can I cancel my enrollment? Do I get a refund?

    Yes! You can cancel your enrollment. We will provide you complete refund after deducting the administration fee. To know more, please go through our Refund Policy.

  • Do you provide any course completion certificate?

    Yes! We offer course completion certificate after you successfully complete the training program.

  • Where and how can I access the e-learning content? Are there any limitations?

    Once you register with us for a course by paying the course fee, you can have 24/7 access to the e-learning content on our website. An automated course purchase confirmation mail from our side will guide you through the process.

  • I am not able to access the online course. Whom should I contact for a solution?

    Please raise a request via our Help and Support portal to have your issue resolved.

  • Do you provide money back guarantee for the training programs?

    Yes. We do offer a money-back guarantee for many of our training programs. You can refer to the Refund Policy and raise refund requests via our Help and Support portal.

  • I want to know more about the training program. Whom do I contact?

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  • Disclaimer
  • PMP, PMI, PMBOK, CAPM, PgMP, PfMP, ACP, PBA, RMP, SP, and OPM3 are registered marks of the Project Management Institute, Inc.